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fixes high combustion napalm and sticky napalm working for OT assembl…
…ies (#6171) # About the pull request I didn't intend for these to work in OT assemblies, they're too good apparently chemfiresupp doesn't work if you have fire properties cause they set the reagent's chemfiresupp to true forcefully so I manually set the durationmod, intensitymod and radiusmod to negative to exatcly counter how much they affect # Explain why it's good for the game bugfix good unintended behaviour # Testing Photographs and Procedure it works, trust me # Changelog :cl: fix: custom flamer fuels no longer work for increasing OT assembly's caps /:cl:
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