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Dropship turf direction sprites (#3642)
# About the pull request <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> This pull request brings some of the sprite work which @kugamo previously did but was not added into master. These sprites allow for rotational dropships. The mapping has fixed for the escape pods for the new floors but rotating escape shuttles has not been done. There is some additional spriting required for the dropships. # Explain why it's good for the game Dropships spin me right round. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. ![image](https://github.com/cmss13-devs/cmss13/assets/101871009/4d05ebc2-16b6-4c22-addc-2a9ebe8a1466) ![image](https://github.com/cmss13-devs/cmss13/assets/101871009/13fc8624-3532-47f4-8022-52a6ec9d397b) </details> # Changelog :cl: paulrpg,kugamo imageadd: shuttle rotation sprites added maptweak: escape pods now use new floors /:cl: --------- Co-authored-by: Nanu308 <[email protected]> Co-authored-by: naut <[email protected]> Co-authored-by: harryob <[email protected]>
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icon = 'icons/obj/structures/doors/2x1almayerdoor_glass.dmi' | ||
opacity = FALSE | ||
glass = TRUE | ||
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