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# About the pull request Updates reactors, fuel cells, fuel cell recyclers, and a proc that got in the way plus reactor sprites attempt 2 Reactor sprites originally from Cosmic-Overlord/TerraGov-Marine-Corps#227, modified by me # Explain why it's good for the game Adding more complexity and content to reactors makes them more than just a set piece that gets set up and ignored # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> I didnt test it </details> # Changelog :cl: balance: Xenos can slash reactors balance: Reactors that are damaged will still run until reaching weld damage or being manually de-activated balance: Reactors that are damaged will lose fuel (when applicable) and fail more often when fuel runs out, new cells need to be used to reset the fail rate balance: Reactors can be damaged by bullets or explosions code: Updated Power all ship reactors admin button code imageadd: Updated reactor sprites maptweak: Minor changes to reactors and surrounding areas /:cl:
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code/game/machinery/groundmap_geothermal.dm → code/game/machinery/colony_floodlights.dm
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