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Merge branch 'master' into DesertMap
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Warfan1815 authored Aug 21, 2023
2 parents 3bcaf11 + 56de9b3 commit f02943b
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52 changes: 52 additions & 0 deletions .github/workflows/autowiki.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
name: Autowiki
on:
schedule:
- cron: "5 4 * * *"
workflow_dispatch:
permissions:
contents: read

jobs:
autowiki:
runs-on: ubuntu-20.04
steps:
- name: "Check for AUTOWIKI_USERNAME"
id: secrets_set
env:
ENABLER_SECRET: ${{ secrets.AUTOWIKI_USERNAME }}
run: |
unset SECRET_EXISTS
if [ -n "$ENABLER_SECRET" ]; then SECRET_EXISTS=true ; fi
echo "SECRETS_ENABLED=$SECRET_EXISTS" >> $GITHUB_OUTPUT
- name: Checkout
if: steps.secrets_set.outputs.SECRETS_ENABLED
uses: actions/checkout@v3
- name: Restore BYOND cache
if: steps.secrets_set.outputs.SECRETS_ENABLED
uses: actions/cache@v3
with:
path: ~/BYOND
key: ${{ runner.os }}-byond-${{ secrets.CACHE_PURGE_KEY }}
- name: Install rust-g
if: steps.secrets_set.outputs.SECRETS_ENABLED
run: |
sudo dpkg --add-architecture i386
sudo apt update || true
sudo apt install -o APT::Immediate-Configure=false libssl1.1:i386
bash tools/ci/install_rust_g.sh
- name: Compile and generate Autowiki files
if: steps.secrets_set.outputs.SECRETS_ENABLED
run: |
bash tools/ci/install_byond.sh
source $HOME/BYOND/byond/bin/byondsetup
tools/build/build --ci autowiki
- name: Run Autowiki
if: steps.secrets_set.outputs.SECRETS_ENABLED
env:
USERNAME: ${{ secrets.AUTOWIKI_USERNAME }}
PASSWORD: ${{ secrets.AUTOWIKI_PASSWORD }}
run: |
cd tools/autowiki
npm install
cd ../..
node tools/autowiki/autowiki.js data/autowiki_edits.txt data/autowiki_files/
1 change: 1 addition & 0 deletions code/__DEFINES/__game.dm
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,7 @@ block( \
#define MAP_RUNTIME "USS Runtime"
#define MAP_LV522_CHANCES_CLAIM "LV-522 Chance's Claim" // Highpop Only
#define MAP_NEW_VARADERO "New Varadero"//ice colony underground but as its own map
#define MAP_CHINOOK "Chinook 91 GSO" //admin level

#define GAMEMODE_WHISKEY_OUTPOST "Whiskey Outpost"
#define GAMEMODE_HIVE_WARS "Hive Wars"
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1 change: 1 addition & 0 deletions code/__DEFINES/access.dm
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,7 @@ most of them are tied into map-placed objects. This should be reworked in the fu
#define ACCESS_MARINE_OT 35

#define ACCESS_MARINE_SYNTH 36
#define ACCESS_MARINE_ASO 37

// AI Core Accesses
/// Used in temporary passes
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18 changes: 11 additions & 7 deletions code/__DEFINES/job.dm
Original file line number Diff line number Diff line change
Expand Up @@ -72,10 +72,13 @@ var/global/list/job_squad_roles = JOB_SQUAD_ROLES_LIST
#define JOB_COMMAND_ROLES_LIST list(JOB_CO, JOB_XO, JOB_SO)
var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST

#define JOB_AUXILIARY_OFFICER "Auxiliary Support Officer"
#define JOB_PILOT "Pilot Officer"
#define JOB_DROPSHIP_CREW_CHIEF "Dropship Crew Chief"
#define JOB_CREWMAN "Vehicle Crewman"
#define JOB_INTEL "Intelligence Officer"
#define JOB_AUXILIARY_ROLES /datum/timelock/auxiliary
#define JOB_AUXILIARY_ROLES_LIST list(JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_INTEL)

#define JOB_POLICE "Military Police"
#define JOB_WARDEN "Military Warden"
Expand All @@ -91,7 +94,7 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
#define JOB_ENGINEER_ROLES /datum/timelock/engineer
#define JOB_ENGINEER_ROLES_LIST list(JOB_SQUAD_ENGI, JOB_MAINT_TECH, JOB_ORDNANCE_TECH, JOB_CHIEF_ENGINEER)

#define JOB_CHIEF_REQUISITION "Requisitions Officer"
#define JOB_CHIEF_REQUISITION "Quartermaster"
#define JOB_CARGO_TECH "Cargo Technician"
#define JOB_REQUISITION_ROLES /datum/timelock/requisition
#define JOB_REQUISITION_ROLES_LIST list(JOB_CHIEF_REQUISITION, JOB_CARGO_TECH)
Expand Down Expand Up @@ -143,7 +146,7 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
#define JOB_WO_CHIEF_ENGINEER "Bunker Crew Master"
#define JOB_WO_ORDNANCE_TECH "Bunker Crew"

#define JOB_WO_CHIEF_REQUISITION "Quartermaster"
#define JOB_WO_CHIEF_REQUISITION "Bunker Quartermaster"
#define JOB_WO_REQUISITION "Bunker Crew Logistics"

#define JOB_WO_CMO "Head Surgeon"
Expand Down Expand Up @@ -344,11 +347,12 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
#define JOB_PLAYTIME_TIER_4 (175 HOURS)

#define XENO_NO_AGE -1
#define XENO_NORMAL 0
#define XENO_MATURE 1
#define XENO_ELDER 2
#define XENO_ANCIENT 3
#define XENO_PRIME 4
#define XENO_YOUNG 0
#define XENO_NORMAL 1
#define XENO_MATURE 2
#define XENO_ELDER 3
#define XENO_ANCIENT 4
#define XENO_PRIME 5

/// For monthly time tracking
#define JOB_OBSERVER "Observer"
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2 changes: 2 additions & 0 deletions code/__DEFINES/lighting.dm
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
#define LIGHTING_PLANE_ALPHA_VISIBLE 255
///The dim natural vision of Yautja
#define LIGHTING_PLANE_ALPHA_YAUTJA 235
#define LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE 127
#define LIGHTING_PLANE_ALPHA_INVISIBLE 0
1 change: 1 addition & 0 deletions code/__DEFINES/minimap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,7 @@ GLOBAL_LIST_INIT(all_minimap_flags, bitfield2list(MINIMAP_FLAG_ALL))

#define MINIMAP_ICON_COLOR_COMMANDER "#c6fcfc"
#define MINIMAP_ICON_COLOR_HEAD "#F0C542"
#define MINIMAP_ICON_COLOR_SILVER "#c0c0c0"
#define MINIMAP_ICON_COLOR_BRONZE "#eb9545"

#define MINIMAP_ICON_COLOR_DOCTOR "#b83737"
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8 changes: 4 additions & 4 deletions code/__DEFINES/mode.dm
Original file line number Diff line number Diff line change
Expand Up @@ -108,12 +108,12 @@
//=================================================

//Role defines, specifically lists of roles for job bans, crew manifests and the like.
var/global/list/ROLES_COMMAND = list(JOB_CO, JOB_XO, JOB_SO, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_POLICE, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_CHIEF_REQUISITION, JOB_CHIEF_ENGINEER, JOB_CMO, JOB_CHIEF_POLICE, JOB_SEA, JOB_SYNTH, JOB_WARDEN)
var/global/list/ROLES_COMMAND = list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_POLICE, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_CHIEF_REQUISITION, JOB_CHIEF_ENGINEER, JOB_CMO, JOB_CHIEF_POLICE, JOB_SEA, JOB_SYNTH, JOB_WARDEN)

//Marine roles
#define ROLES_OFFICERS list(JOB_CO, JOB_XO, JOB_SO, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_SYNTH, JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
#define ROLES_OFFICERS list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_SYNTH, JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
var/global/list/ROLES_CIC = list(JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO)
var/global/list/ROLES_AUXIL_SUPPORT = list(JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT)
var/global/list/ROLES_AUXIL_SUPPORT = list(JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT)
var/global/list/ROLES_MISC = list(JOB_SYNTH, JOB_WORKING_JOE, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_MESS_SERGEANT, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH)
var/global/list/ROLES_POLICE = list(JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
var/global/list/ROLES_ENGINEERING = list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH)
Expand Down Expand Up @@ -185,7 +185,7 @@ var/global/list/whitelist_hierarchy = list(WHITELIST_NORMAL, WHITELIST_COUNCIL,

#define WHITELIST_EVERYTHING (WHITELISTS_GENERAL|WHITELISTS_COUNCIL|WHITELISTS_LEADER)

#define isCouncil(A) (RoleAuthority.roles_whitelist[A.ckey] & (WHITELIST_YAUTJA_COUNCIL | WHITELIST_SYNTHETIC_COUNCIL | WHITELIST_COMMANDER_COUNCIL))
#define isCouncil(A) (RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_YAUTJA_COUNCIL) || (RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_SYNTHETIC_COUNCIL) || (RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_COMMANDER_COUNCIL)

//=================================================

Expand Down
26 changes: 18 additions & 8 deletions code/__DEFINES/skills.dm
Original file line number Diff line number Diff line change
Expand Up @@ -39,14 +39,24 @@
//spec_weapons skill
//hidden. who can and can't use specialist weapons
#define SKILL_SPEC_DEFAULT 0
#define SKILL_SPEC_ROCKET 1 //can use the demolitionist specialist gear
#define SKILL_SPEC_SCOUT 2
#define SKILL_SPEC_SNIPER 3
#define SKILL_SPEC_GRENADIER 4
#define SKILL_SPEC_PYRO 5
#define SKILL_SPEC_SMARTGUN 6 //for smartgunners
#define SKILL_SPEC_UPP 7 //for upp
#define SKILL_SPEC_ALL 8 //can use all specialist gear
/// Is trained to use specialist gear, but hasn't picked a kit.
#define SKILL_SPEC_TRAINED 1
/// Can use RPG
#define SKILL_SPEC_ROCKET 2
/// Can use thermal cloaks and custom M4RA rifle
#define SKILL_SPEC_SCOUT 3
/// Can use sniper rifles and camo suits
#define SKILL_SPEC_SNIPER 4
/// Can use the rotary grenade launcher and heavy armor
#define SKILL_SPEC_GRENADIER 5
/// Can use heavy flamers
#define SKILL_SPEC_PYRO 6
/// Can use smartguns
#define SKILL_SPEC_SMARTGUN 7
/// UPP special training
#define SKILL_SPEC_UPP 8
/// Can use ALL specialist weapons
#define SKILL_SPEC_ALL 9

//construction skill
#define SKILL_CONSTRUCTION_DEFAULT 0
Expand Down
3 changes: 3 additions & 0 deletions code/__DEFINES/traits.dm
Original file line number Diff line number Diff line change
Expand Up @@ -127,6 +127,8 @@
#define TRAIT_INTENT_EYES "t_intent_eyes"
/// Masked synthetic biology. Basic medHUDs will percieve the mob as human. (Infiltrator Synths)
#define TRAIT_INFILTRATOR_SYNTH "t_infiltrator_synth"
/// Makes it impossible to strip the inventory of this mob.
#define TRAIT_UNSTRIPPABLE "t_unstrippable"

// HIVE TRAITS
/// If the Hive is a Xenonid Hive
Expand Down Expand Up @@ -251,6 +253,7 @@ GLOBAL_LIST_INIT(traits_by_type, list(
"TRAIT_FOREIGN_BIO" = TRAIT_FOREIGN_BIO,
"TRAIT_INTENT_EYES" = TRAIT_INTENT_EYES,
"TRAIT_INFILTRATOR_SYNTH" = TRAIT_INFILTRATOR_SYNTH,
"TRAIT_UNSTRIPPABLE" = TRAIT_UNSTRIPPABLE,
"TRAIT_NESTED" = TRAIT_NESTED,
"TRAIT_CRAWLER" = TRAIT_CRAWLER,
"TRAIT_SIMPLE_DESC" = TRAIT_SIMPLE_DESC,
Expand Down
3 changes: 2 additions & 1 deletion code/__DEFINES/urls.dm
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,8 @@
#define URL_WIKI_CMP_GUIDE "https://cm-ss13.com/wiki/Chief_MP" // MP Roles //
#define URL_WIKI_MW_GUIDE "https://cm-ss13.com/wiki/Warden"
#define URL_WIKI_MP_GUIDE "https://cm-ss13.com/wiki/Military_Police"
#define URL_WIKI_PO_GUIDE "https://cm-ss13.com/wiki/Pilot_Officer" // Auxiliary Support
#define URL_WIKI_ASO_GUIDE "https://cm-ss13.com/wiki/Auxiliary_Support_Officer" // Auxiliary Support
#define URL_WIKI_PO_GUIDE "https://cm-ss13.com/wiki/Pilot_Officer"
#define URL_WIKI_DCC_GUIDE "https://cm-ss13.com/wiki/Dropship_Crew_Chief"
#define URL_WIKI_IO_GUIDE "https://cm-ss13.com/wiki/Intelligence_Officer"
#define URL_WIKI_SYN_GUIDE "https://cm-ss13.com/wiki/Synthetic"
Expand Down
28 changes: 15 additions & 13 deletions code/__DEFINES/weapon_stats.dm
Original file line number Diff line number Diff line change
Expand Up @@ -136,19 +136,21 @@ As such, don't expect any values assigned to common firearms to even consider ho
//How many ticks you have to wait between firing. Burst delay uses the same variable!
*/

#define FIRE_DELAY_TIER_1 10
#define FIRE_DELAY_TIER_2 9
#define FIRE_DELAY_TIER_3 8
#define FIRE_DELAY_TIER_4 7
#define FIRE_DELAY_TIER_5 6
#define FIRE_DELAY_TIER_6 5
#define FIRE_DELAY_TIER_7 4
#define FIRE_DELAY_TIER_8 3
#define FIRE_DELAY_TIER_9 2
#define FIRE_DELAY_TIER_LMG 1.5
#define FIRE_DELAY_TIER_SG 1.5
#define FIRE_DELAY_TIER_SMG 1.3
#define FIRE_DELAY_TIER_10 1
#define FIRE_DELAY_TIER_1 12
#define FIRE_DELAY_TIER_2 10
#define FIRE_DELAY_TIER_3 9
#define FIRE_DELAY_TIER_4 8
#define FIRE_DELAY_TIER_5 7
#define FIRE_DELAY_TIER_6 6
#define FIRE_DELAY_TIER_7 5
#define FIRE_DELAY_TIER_8 4
#define FIRE_DELAY_TIER_9 3.5
#define FIRE_DELAY_TIER_10 3
#define FIRE_DELAY_TIER_11 2.5
#define FIRE_DELAY_TIER_LMG 2
#define FIRE_DELAY_TIER_SG 2
#define FIRE_DELAY_TIER_SMG 1.5
#define FIRE_DELAY_TIER_12 1

/*
////RANGE RELATED////
Expand Down
6 changes: 6 additions & 0 deletions code/__DEFINES/xeno.dm
Original file line number Diff line number Diff line change
Expand Up @@ -168,6 +168,12 @@
/// The amount of time after round start before buried larva spawns are disallowed
#define XENO_BURIED_LARVA_TIME_LIMIT (30 MINUTES)

/// The time when xenos can start taking over comm towers
#define XENO_COMM_ACQUISITION_TIME (90 MINUTES)

/// The time it takes for a pylon to give one larva while activated
#define XENO_PYLON_ACTIVATION_COOLDOWN (5 MINUTES)

/// The time against away_timer when an AFK xeno larva can be replaced
#define XENO_LEAVE_TIMER_LARVA 80 //80 seconds
/// The time against away_timer when an AFK xeno (not larva) can be replaced
Expand Down
2 changes: 2 additions & 0 deletions code/controllers/configuration/entries/general.dm
Original file line number Diff line number Diff line change
Expand Up @@ -621,3 +621,5 @@ This maintains a list of ip addresses that are able to bypass topic filtering.
/datum/config_entry/string/instance_name
config_entry_value = "game"
protection = CONFIG_ENTRY_HIDDEN|CONFIG_ENTRY_LOCKED

/datum/config_entry/flag/guest_ban
12 changes: 5 additions & 7 deletions code/datums/diseases/black_goo.dm
Original file line number Diff line number Diff line change
Expand Up @@ -124,7 +124,7 @@
icon = 'icons/mob/humans/species/r_zombie.dmi'
icon_state = "claw_l"
flags_item = NODROP|DELONDROP|ITEM_ABSTRACT
force = 40
force = MELEE_FORCE_TIER_6 //slightly higher than normal
w_class = SIZE_MASSIVE
sharp = 1
attack_verb = list("slashed", "torn", "scraped", "gashed", "ripped")
Expand All @@ -135,8 +135,9 @@
return FALSE

. = ..()
if(.)
playsound(loc, 'sound/weapons/bladeslice.ogg', 25, 1, 5)
if(!.)
return FALSE
playsound(loc, 'sound/weapons/bladeslice.ogg', 25, 1, 5)

if(ishuman_strict(target))
var/mob/living/carbon/human/human = target
Expand All @@ -149,10 +150,7 @@
target.AddDisease(new /datum/disease/black_goo)
to_chat(user, SPAN_XENOWARNING("<b>You sense your target is now infected.</b>"))

if(issynth(target))
target.apply_effect(2, SLOW)
else
target.apply_effect(2, SUPERSLOW)
target.apply_effect(2, SLOW)

/obj/item/weapon/zombie_claws/afterattack(obj/O as obj, mob/user as mob, proximity)
if(get_dist(src, O) > 1)
Expand Down
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