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Adds & adjusts fireman skills for most roles. (#6339)
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# About the pull request
This PR aims to add BASIC fireman carry skills to the overwhelming
majority of roles in CM. It adds more advanced fireman skills to select
roles, such as SLs and highly trained personnell such as deathsquad
commandos. It also modifies some out-of-place fireman skills and changes
them to stay in line.

I have tested my changes with no issue in the T-Dome. Fireman carry does
indeed work for the one's I've changed, though I cannot say for sure I
didn't miss a few roles (approx 70-ish roles total). I did not
experience any bugs or glitches during the process.

# Explain why it's good for the game

It is absolutely WILD that people can pass basic marine training and
STILL not be able to carry another marine's weight over their backs. The
average CLF guerilla has Fireman Skill *TWO*, whereas the average USCM
rifleman has none at all. It's simply quite jarring to see this.

In addition, CLF medics and engineers have no fireman skill either-
There is a significant disparity between fireman carry skills, and so
this PR has corrected them to be more in line (e.g. CLF soldier, medic &
engineer now have fireman 1).

Other, more advanced factions such as the super-trained Bri'ish and W-Y
PMCs have skilled fireman carries already (Hell, even VAIPO contractors
have it). It's simply a logical step to give the USCM basic fireman
carrying skills.

There will of course, be concerns of balance- Will adding fireman carry
to your average marine affect gameplay balance significantly?

In my opinion, it's an obvious 'no'. Fireman carrying is a NICHE skill.
At the basic level, it is more efficient AND safe to simply drag a
downed marine 6 tiles to a medic than to spend 3 seconds standing still
(easy target) to carry them first.

Fireman carrying is a skill intended for long-hauls. The vast majority
of casualties need only be dragged less than one screen away to a medic.
Circumstances where you fireman carry someone all the way to FOB are
much rarer.

In addition, fireman carrying and dragging are both completely and
utterly outshined by roller beds- A tool which any marine can use and
carry, a tool which can be pre-primed such that you can INSTANTLY put a
marine on a bed and run off at Mach 7 before a xeno can say 'Mommy'.
Roller beds are already commonly used to great effect, and as such
fireman carrying will remain a niche tool that will not significantly
impact the round.

I hope this PR can be testmerged to get a feel for whether it will be
suitable for the game. I suspect the number of roles who get the skill
may be too much, but at the very least I'm hoping for enlisted frontline
USCM & UPP personnel to gain the skill.

# Testing Photographs and Procedure

![Screenshot 2024-05-27
152425](https://github.com/cmss13-devs/cmss13/assets/168701329/f499ecc4-1dc8-4c04-b9c3-b52442406726)


# Changelog

/:cl:
add: Fireman carry to any roles that didn't already have them, except
for colony civilians.
balance: Nerfed CLF Guerilla fireman carry from Skilled to Trained.
/:cl:

---------

Co-authored-by: Drathek <[email protected]>
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BasilHerb and Drulikar committed Jun 3, 2024
1 parent 5904a07 commit f39be47
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12 changes: 12 additions & 0 deletions code/datums/skills/civilian.dm
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@ CIVILIAN
name = "ICC CL - Black Market ERT"
skills = list(
SKILL_CQC = SKILL_CQC_DEFAULT,
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI, //The ASRS consoles
SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN,
Expand Down Expand Up @@ -57,11 +58,13 @@ CIVILIAN
skills = list(
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED,
SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR,
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
)

/datum/skills/civilian/survivor/manager
name = "Weyland-Yutani Manager"
skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_LEADERSHIP = SKILL_LEAD_MASTER,
SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
Expand Down Expand Up @@ -120,6 +123,7 @@ CIVILIAN
/datum/skills/civilian/survivor/doctor
name = "Survivor Doctor"
additional_skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR,
SKILL_SURGERY = SKILL_SURGERY_TRAINED,
)
Expand All @@ -136,6 +140,7 @@ CIVILIAN
/datum/skills/civilian/survivor/scientist
name = "Survivor Scientist"
additional_skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR,
SKILL_SURGERY = SKILL_SURGERY_TRAINED,
SKILL_RESEARCH = SKILL_RESEARCH_TRAINED,
Expand All @@ -144,13 +149,15 @@ CIVILIAN
/datum/skills/civilian/survivor/chef
name = "Survivor Chef"
additional_skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER,
SKILL_DOMESTIC = SKILL_DOMESTIC_TRAINED,
)

/datum/skills/civilian/survivor/miner
name = "Survivor Miner"
additional_skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_ENGINEER = SKILL_ENGINEER_TRAINED,
SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER,
SKILL_VEHICLE = SKILL_VEHICLE_SMALL,
Expand All @@ -159,6 +166,7 @@ CIVILIAN
/datum/skills/civilian/survivor/trucker
name = "Survivor Trucker"
additional_skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_VEHICLE = SKILL_VEHICLE_CREWMAN,
Expand All @@ -167,6 +175,7 @@ CIVILIAN
/datum/skills/civilian/survivor/engineer
name = "Survivor Engineer"
additional_skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER,
Expand All @@ -176,6 +185,7 @@ CIVILIAN
/datum/skills/civilian/survivor/chaplain
name = "Survivor Chaplain"
additional_skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_LEADERSHIP = SKILL_LEAD_TRAINED,
)

Expand All @@ -199,6 +209,7 @@ CIVILIAN
/datum/skills/civilian/survivor/prisoner
name = "Survivor Prisoner"
additional_skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_CQC = SKILL_CQC_SKILLED,
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
Expand All @@ -208,6 +219,7 @@ CIVILIAN
/datum/skills/civilian/survivor/gangleader
name = "Survivor Gang Leader"
additional_skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_CQC = SKILL_CQC_SKILLED,
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_LEADERSHIP = SKILL_LEAD_TRAINED,
Expand Down
4 changes: 3 additions & 1 deletion code/datums/skills/clf.dm
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ COLONIAL LIBERATION FRONT
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_POLICE = SKILL_POLICE_SKILLED,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED,
SKILL_ENGINEER = SKILL_ENGINEER_TRAINED,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
Expand All @@ -22,6 +22,7 @@ COLONIAL LIBERATION FRONT
/datum/skills/clf/combat_engineer
name = "CLF Engineer"
skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
Expand All @@ -34,6 +35,7 @@ COLONIAL LIBERATION FRONT
/datum/skills/clf/combat_medic
name = "CLF Medic"
skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_MEDICAL = SKILL_MEDICAL_MEDIC,
SKILL_SURGERY = SKILL_SURGERY_TRAINED,
SKILL_VEHICLE = SKILL_VEHICLE_SMALL,
Expand Down
8 changes: 8 additions & 0 deletions code/datums/skills/commando.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@ SPEC-OPS
name = "Commando"
skills = list(
SKILL_CQC = SKILL_CQC_EXPERT,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_FIREARMS = SKILL_FIREARMS_EXPERT,
Expand All @@ -22,6 +23,7 @@ SPEC-OPS
name = "Commando Medic"
skills = list(
SKILL_CQC = SKILL_CQC_EXPERT,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_FIREARMS = SKILL_FIREARMS_EXPERT,
Expand All @@ -37,6 +39,7 @@ SPEC-OPS
name = "Commando Leader"
skills = list(
SKILL_CQC = SKILL_CQC_EXPERT,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_FIREARMS = SKILL_FIREARMS_EXPERT,
Expand All @@ -52,6 +55,7 @@ SPEC-OPS
name = "Deathsquad"
skills = list(
SKILL_CQC = SKILL_CQC_MASTER,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_FIREARMS = SKILL_FIREARMS_EXPERT,
Expand All @@ -66,6 +70,7 @@ SPEC-OPS
name = "Deathsquad Leader"
skills = list(
SKILL_CQC = SKILL_CQC_MASTER,
SKILL_FIREMAN = SKILL_FIREMAN_MASTER,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_FIREARMS = SKILL_FIREARMS_EXPERT,
Expand All @@ -81,6 +86,7 @@ SPEC-OPS
name = "Deathsquad Officer"
skills = list(
SKILL_CQC = SKILL_CQC_MASTER,
SKILL_FIREMAN = SKILL_FIREMAN_MASTER,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_FIREARMS = SKILL_FIREARMS_EXPERT,
Expand All @@ -97,6 +103,7 @@ SPEC-OPS
name = "Spy"
skills = list(
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_FIREARMS = SKILL_FIREARMS_EXPERT,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
Expand All @@ -109,6 +116,7 @@ SPEC-OPS
name = "Ninja"
skills = list(
SKILL_CQC = SKILL_CQC_MASTER,
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER,
Expand Down
1 change: 1 addition & 0 deletions code/datums/skills/dutch.dm
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
name = "Dutch"
skills = list(
SKILL_CQC = SKILL_CQC_MASTER,
SKILL_FIREMAN = SKILL_FIREMAN_MAX,
SKILL_MELEE_WEAPONS = SKILL_MELEE_MAX,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
Expand Down
6 changes: 6 additions & 0 deletions code/datums/skills/forecon.dm
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ MILITARY SURVIVORS
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR,
Expand All @@ -27,6 +28,7 @@ MILITARY SURVIVORS
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_MEDICAL = SKILL_MEDICAL_MEDIC,
SKILL_SURGERY = SKILL_SURGERY_NOVICE,
Expand All @@ -43,6 +45,7 @@ MILITARY SURVIVORS
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_SPEC_WEAPONS = SKILL_SPEC_SCOUT,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
Expand All @@ -59,6 +62,7 @@ MILITARY SURVIVORS
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
Expand All @@ -75,6 +79,7 @@ MILITARY SURVIVORS
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_SPEC_WEAPONS = SKILL_SPEC_SNIPER,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
Expand All @@ -91,6 +96,7 @@ MILITARY SURVIVORS
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_CQC = SKILL_CQC_SKILLED,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_POLICE = SKILL_POLICE_SKILLED,
SKILL_JTAC = SKILL_JTAC_TRAINED,
Expand Down
3 changes: 3 additions & 0 deletions code/datums/skills/freelancer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ FREELANCERS
/datum/skills/freelancer
name = "Freelancer Private"
skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
Expand All @@ -17,6 +18,7 @@ FREELANCERS
/datum/skills/freelancer/combat_medic
name = "Freelancer Medic"
skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
Expand All @@ -27,6 +29,7 @@ FREELANCERS
/datum/skills/freelancer/SL
name = "Freelancer Leader"
skills = list(
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
Expand Down
3 changes: 3 additions & 0 deletions code/datums/skills/gladiator.dm
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
name = "Gladiator"
skills = list(
SKILL_CQC = SKILL_CQC_SKILLED,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN,
SKILL_LEADERSHIP = SKILL_LEAD_NOVICE,
Expand All @@ -13,6 +14,7 @@
name = "Gladiator Champion"
skills = list(
SKILL_CQC = SKILL_CQC_MASTER,
SKILL_FIREMAN = SKILL_FIREMAN_MAX,
SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER,
SKILL_LEADERSHIP = SKILL_LEAD_TRAINED,
SKILL_MEDICAL = SKILL_MEDICAL_MEDIC,
Expand All @@ -24,6 +26,7 @@
name = "Gladiator Leader"
skills = list(
SKILL_CQC = SKILL_CQC_MASTER,
SKILL_FIREMAN = SKILL_FIREMAN_MAX,
SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER,
SKILL_MEDICAL = SKILL_MEDICAL_MEDIC,
SKILL_LEADERSHIP = SKILL_LEAD_MASTER, //Spartacus!
Expand Down
6 changes: 6 additions & 0 deletions code/datums/skills/mercenary.dm
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
name = "Mercenary"
skills = list(
SKILL_CQC = SKILL_CQC_SKILLED,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_FIREARMS = SKILL_FIREARMS_EXPERT,
Expand All @@ -14,6 +15,7 @@
name = "Elite Mercenary"
skills = list(
SKILL_CQC = SKILL_CQC_SKILLED,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_FIREARMS = SKILL_FIREARMS_MAX,
Expand All @@ -28,6 +30,7 @@
name = "Elite Mercenary Medic"
skills = list(
SKILL_CQC = SKILL_CQC_SKILLED,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_FIREARMS = SKILL_FIREARMS_MAX,
Expand All @@ -42,6 +45,7 @@
name = "Elite Mercenary Engineer"
skills = list(
SKILL_CQC = SKILL_CQC_SKILLED,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_ENGINEER = SKILL_ENGINEER_MASTER,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER,
SKILL_FIREARMS = SKILL_FIREARMS_MAX,
Expand All @@ -57,6 +61,7 @@
name = "Elite Mercenary Heavy"
skills = list(
SKILL_CQC = SKILL_CQC_SKILLED,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_FIREARMS = SKILL_FIREARMS_MAX,
Expand All @@ -72,6 +77,7 @@
name = "Elite Mercenary Leader"
skills = list(
SKILL_CQC = SKILL_CQC_SKILLED,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_FIREARMS = SKILL_FIREARMS_MAX,
Expand Down
2 changes: 2 additions & 0 deletions code/datums/skills/misc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ MISCELLANEOUS
SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED,
SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_LEADERSHIP = SKILL_LEAD_TRAINED,
SKILL_JTAC = SKILL_JTAC_EXPERT,
)
Expand All @@ -36,6 +37,7 @@ MISCELLANEOUS
skills = list(
SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN,
SKILL_CQC = SKILL_CQC_MASTER,
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER,
SKILL_ENGINEER = SKILL_ENGINEER_MASTER,
Expand Down
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