Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
reduces effects of impact ammo with range, proof of concept numbers c…
…an be adjusted (#5552) # About the pull request attempt to adress the issue with offscreen stun rather then removing scope . NUMBERS ARE UP FOR DEBATE, they are just placeholders # Explain why it's good for the game offscreen stun sucks shure, but that is not a reason to limit gameplay options, high impact should have lower effect with higer range just like it does with revolvers (a bit diferent aproach in this PR rather then having suden drop in effect it is gradual) also it has almoust no effect on close range spec reducing the effects by about 1/10 for stuff on screen # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: balance: m4ra ammo looses about 1/5 of initial effect duration per 10 tiles traveled /:cl: --------- Co-authored-by: vincibrv <[email protected]>
- Loading branch information