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NVO no longer can be used with binoculars/optics (#5983)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> # About the pull request Original NVG wouldn't allow you to use them with binos, but when Morrow introduced helmet optics, for some reason he didn't carry over the limitation. I don't know if it was intended or simply was an oversight. Sadly my revert to NVGs (#4807) didn't go through, but I still believe that I was right about points I brought up in the PR, so I am going to address them bit by bit now. # Explain why it's good for the game Using nightvision with anything that increases your field of view gives an unreasonable advantage which should be limited only to specs and SGs. # Testing Photographs and Procedure <!-- Include any screenshots/videos/debugging steps of the modified code functioning successfully, ideally including edge cases. --> <!-- !! If you are modifying sprites, you **must** include one or more in-game screenshots or videos of the new sprites. !! --> <details> I did test it </details> # Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly label your changes in the changelog. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- If you add a name after the ':cl', that name will be used in the changelog. You must add your CKEY after the CL if your GitHub name doesn't match. Maintainers freely reserve the right to remove and add tags should they deem it appropriate. --> :cl: ihatethisengine balance: night vision optics no longer can be used with binoculars. /:cl: <!-- Both :cl:'s are required for the changelog to work! --> --------- Co-authored-by: Drathek <[email protected]>
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