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Fix the first prompt to ghost when nested (#3943)
# About the pull request This PR fixes an oversight where the initial prompt to ghost when nested performed ghosting a different way than the ghost verb. Not only does it now use a TGUI prompt, but the larva queue time will be assigned to the time they ghosted so they aren't immediately a candidate (the get_xeno_candidates proc is checking reviveability, but they have no TOD yet so it skipped that check for nested). An alternative implementation to this would be to have that proc account for nested, but I was more inclined to do this this way to update the prompt to tgui. # Explain why it's good for the game More TGUI usage for user prompts, and nested marines should not get prioritized in the larva queue. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> https://youtu.be/FZTtlhTQPbE </details> # Changelog :cl: Drathek fix: Fixed the prompt when nested to ghost: Now uses a TGUI prompt and sets larva queue time. /:cl:
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