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Xeno structures/weeds become forsaken after hijack (#3685)
# About the pull request This PR makes groundside xeno structures and weeds become forsaken after hijack. With blessing, finishing this up for the author of this: #3630 # Explain why it's good for the game It is annoying to try and fight through all traps and such to go and do stuff as a forsaken xeno. I would just hardcode ally but some people enjoy the XvX that sometimes occurs. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Newyearnewme, Morrow add: Xeno structures/weeds now become forsaken after hijack /:cl: --------- Co-authored-by: Asbestos Gremlin <[email protected]> Co-authored-by: NewyearnewmeUwu <[email protected]> Co-authored-by: fira <[email protected]>
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