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Mapping: LV522 Changes to overall map, including the size, poplimit, …
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…chokepoints and other such things (#6977)

# About the pull request

This PR touches a lot of LV522 but the broad strokes of it are making
the map more fit for a smaller population by cutting out the "fat"
aswell as attempting to fix chokepoint-related issues in the reactor

I started this project about 2 months ago but burnout hit me like a
solid brick I've updated the map but there might be some minor bugs
carried over when I've copypasted everything over. I fixed as many as I
saw but you know how it is.

Aswell as all that I've added shortfog to the LZ tunnel so FORECON cant
get inside. This hold has been a deep-rooted meta for the map and we'd
like to see something different as it's a bit too easy

# Explain why it's good for the game

I think LV522 really struggles with its size a lot of space that doesn't
really needs to be there but was mapped in anyway for a shitty "Well
it's a highpop map" mentality I hope to trim away the fat get the map
more acceptable for sub 130 players and hopefully make the reactor more
fun to be inside of as a marine


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl: SpartanBobby
maptweak: LV522 changes relating to the overall size of the map,
redefining chokepoints in the reactor, changes to engineering and the
west side of the map and removing the poplock
maptweak: LV522, LZ1 Tunnel (the place FORECON holds) has been given fog
for the start of the round meaning FORECON will have to adapt to
survive.
maptweak: buffed crashed ship lootspawns on LV522
/:cl:
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spartanbobby authored Sep 1, 2024
1 parent f9cd32b commit ff9ddb4
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Showing 3 changed files with 17,563 additions and 26,346 deletions.
2 changes: 1 addition & 1 deletion code/__DEFINES/__game.dm
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Expand Up @@ -31,7 +31,7 @@
#define MAP_KUTJEVO "Kutjevo Refinery"
#define MAP_ICE_COLONY_V3 "Shivas Snowball" //Ice Rework, low pop enabled.
#define MAP_RUNTIME "USS Runtime"
#define MAP_LV522_CHANCES_CLAIM "LV-522 Chance's Claim" // Highpop Only
#define MAP_LV522_CHANCES_CLAIM "LV-522 Chance's Claim"
#define MAP_NEW_VARADERO "New Varadero"//ice colony underground but as its own map
#define MAP_CHINOOK "Chinook 91 GSO" //admin level

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1 change: 0 additions & 1 deletion map_config/maps.txt
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Expand Up @@ -54,7 +54,6 @@ map sorokyne_strata
endmap

map lv522_chances_claim
minplayers 130
endmap

map new_varadero
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