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#3676: 'New Varadero revamp' by AnuvKH at commit 22e1d92#3783: 'Project ARES - Apollo Controller' by realforest2001 at commit 0c6722c#3729: 'Ravager and Hedgehog changes' by GoldenDarkness55 at commit 16b30ac#3850: 'Donator Kits' by realforest2001 at commit 3190146#3879: 'Yautja Rework Holder' by realforest2001 at commit 442019a#3749: 'Re-balances acid damage' by Diegoflores31 at commit 19f32df#3909: 'Ports TGMC autofire' by Zonespace27 at commit b169937#3908: 'Changes to squad color code' by BeagleGaming1 at commit 270557f
Description of the bug
You are able to wrench the M56D while manning it, rotating yourself and the gun, you are 1 tile behind the gun, which means, if you place the gun adjacent to a wall and rotate it you are able to clip through the wall and pass over them. You can go into space and probably into places where the area is intended to be inaccassable by all means.
What's the difference with what should have happened?
I believe you should instead be ejected to the tile M56D is in rather than 1 tile behind the handles. You also probably shouldn't be able to rotate the gun with a wrench while you are using it.
How do we reproduce this bug?
Setup your M56D adjacently to a wall, grab the handles.
Equip a wrench and rotate the gun where your character is now on the same tile as the wall.
Unbuckle yourself from the M56D and now you can traverse to the other side of the wall.
Issue Bingo
Issue could be reproduced at least once
Issue happened in a recent (less than 7 days ago) round
# About the pull request
Fixes#3926
It used a force move to dismount from the gun causing these issues. Now,
if you can exit behind you will exit behind the gun.
# Explain why it's good for the game
You could exit into turfs with a density of 1 using this. And you should
not be able to.
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>
Testing it. With cades and a window frame. To ensure it works.
https://imgur.com/a/eT2LBjW
</details>
# Changelog
:cl:
fix: The M56D no longer let's you violate density code when exiting it.
/:cl:
Testmerges
#3676: 'New Varadero revamp' by AnuvKH at commit 22e1d92 #3783: 'Project ARES - Apollo Controller' by realforest2001 at commit 0c6722c #3729: 'Ravager and Hedgehog changes' by GoldenDarkness55 at commit 16b30ac #3850: 'Donator Kits' by realforest2001 at commit 3190146 #3879: 'Yautja Rework Holder' by realforest2001 at commit 442019a #3749: 'Re-balances acid damage' by Diegoflores31 at commit 19f32df #3909: 'Ports TGMC autofire' by Zonespace27 at commit b169937 #3908: 'Changes to squad color code' by BeagleGaming1 at commit 270557f
Description of the bug
You are able to wrench the M56D while manning it, rotating yourself and the gun, you are 1 tile behind the gun, which means, if you place the gun adjacent to a wall and rotate it you are able to clip through the wall and pass over them. You can go into space and probably into places where the area is intended to be inaccassable by all means.
What's the difference with what should have happened?
I believe you should instead be ejected to the tile M56D is in rather than 1 tile behind the handles. You also probably shouldn't be able to rotate the gun with a wrench while you are using it.
How do we reproduce this bug?
Issue Bingo
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