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Some landmarks, maybe more than just these, are missing/named incorrectly for nightmare inserts/sprinkles in the Solaris Ridge map.
DEBUG: Nightmare Mapload: Could not find landmark: vault
DEBUG: Nightmare Mapload: Could not find landmark: containerroom
What's the difference with what should have happened?
All nightmares should be able to be loaded if they are intended to exist (otherwise delete them)
How do we reproduce this bug?
Optionally increase the probability nightmare sprinkle of 25.containerroom_xenos.dmm to 100.containerroom_xenos.dmm and 25.vault_v2.dmm to 100.vault_v2.dmm
Launch game on Solaris Ridge / Big Red
Note debug messages when round starts as nightmares load
Issue Bingo
Issue could be reproduced at least once
Issue happened in a recent (less than 7 days ago) round
changing the name doesn't work... no idea why it's not working...
while checking it i found this insert cave-north_lambdapath that didn't have an insert on the map and did show up on debug the same way as the other two
# About the pull request
This PR elevates nightmare insert errors to a runtime so they fail
checks and corrects errors, removes, or properly disables inserts that
were causing the errors in the first place.
# Explain why it's good for the game
Fixes#5558 Various nightmares were not loading because of issues; this
should restore various nightmares.
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>
![image](https://github.com/cmss13-devs/cmss13/assets/76988376/5d883704-806b-4d32-8b21-82bad7eebac7)
</details>
# Changelog
:cl: Drathek BadAtThisGame
maptweak: Fixed various nightmare inserts that were not spawning;
removing or disabling others that were not in use.
maptweak: Updated containerroom_xenos insert for Solaris Ridge to
include coms tower (BadAtThisGame)
code: Nightmare errors are now a runtime.
/:cl:
Testmerges
#5086 at 1a300ef, #5392 at bcd8b2b, #5452 at 830526a, #5536 at 9368476, #5526 at c2a1fce, #5506 at 745cc5b
Round ID
20572
Description of the bug
Some landmarks, maybe more than just these, are missing/named incorrectly for nightmare inserts/sprinkles in the Solaris Ridge map.
What's the difference with what should have happened?
All nightmares should be able to be loaded if they are intended to exist (otherwise delete them)
How do we reproduce this bug?
25.containerroom_xenos.dmm
to100.containerroom_xenos.dmm
and25.vault_v2.dmm
to100.vault_v2.dmm
Issue Bingo
The text was updated successfully, but these errors were encountered: