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# About the pull request
stops phones from going in lockers/crates, which prevents players from
exploiting the phone drag feature.
fixes#6201
i tried making it so the phones would bust out of the crate, but it
would look really odd as reset_tether() would get called and the phone
would magically teleported and become attached to the backpack. i
couldn't find a way to make it smoothly pop out of the crate, and i
think this is a decent enough alternative, as i don't know if a single
situation where a player would need to store a phone.
this also stops the phone tether from becoming destroyed if you put it
in an anchored closet.
# Explain why it's good for the game
fixes a (funny) exploit and another niche issue
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>
Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.
https://github.com/user-attachments/assets/addca004-27b1-4a8d-887e-c7600d7851a2
</details>
# Changelog
:cl:
fix: Phones can no longer be stored in closets/crates, which prevents
players from dragging crates with their phones and other weird issues
that can occur.
/:cl:
Testmerges
#5401, #6103, #5957, #6148, #6155, #6039, #6150, #6163, #6146, #6178, #5265
Round ID
21957
Description of the bug
Using a radio phone bag you can drag a crate with no slowdown.
What's the difference with what should have happened?
The crate should not be moved.
How do we reproduce this bug?
Issue Bingo
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