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The Normandy pilot of this round was able to target/camera view burnt out flares on the Almayer. He was also able to fire upon them, but the 'splash' never happened. There is a runtime error:
What's the difference with what should have happened?
I can't remember whether or not shipside signal flares were target-able before the dropship UI update, but maybe make them un-targetable if possible. Especially if they're burnt out.
How do we reproduce this bug?
Step 1: Pop a flare on the ship
Step 2: Target it with your firemission
Step 3: you can technically fire, but the missles/guns will never hit (thankfully)
Additional details
Author: SmellyHippie
Admin: SmellyHippie
Note: None
The text was updated successfully, but these errors were encountered:
# About the pull request
Closes#6447, untested.
# Explain why it's good for the game
bug bad
# Changelog
:cl:
fix: fixes cas being able to target shipside signals
/:cl:
---------
Co-authored-by: DOOM <N/A>
Testmerges
#6071: '[V] Sorokyne Strata: fixes and changes .' by Venuska1117 at commit 77b1ffb107
#6304: 'STEEL DIVISON (Re-introduces 200 pop locked tank) [CODE BOUNTY]' by Red-byte3D at commit b51bd40abe
#6355: 'ID Mod computer biometrics' by realforest2001 at commit bd4cb15883
#6383: 'Replaces the ARC interior & ARC tweaks' by Zonespace27 at commit c9e49da969
#6363: 'First Drop Protections: Gas and Static Turrets' by Drulikar at commit bb9a7df8e2
#6388: 'gayons' by 567Turtle at commit 4f9151f1ba
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 731e2bab70
#6039: 'Project ARES TM Holder (v5)' by realforest2001 at commit 9f4c76c456
#6392: 'Adds in-game bug reports without needing a GitHub account' by vero5123 at commit 40c41f71b8
Round ID
22614
Description of the bug
The Normandy pilot of this round was able to target/camera view burnt out flares on the Almayer. He was also able to fire upon them, but the 'splash' never happened. There is a runtime error:
[2024-06-12 09:26:21.841] runtime error: Cannot read null.signal_loc
What's the difference with what should have happened?
I can't remember whether or not shipside signal flares were target-able before the dropship UI update, but maybe make them un-targetable if possible. Especially if they're burnt out.
How do we reproduce this bug?
Step 1: Pop a flare on the ship
Step 2: Target it with your firemission
Step 3: you can technically fire, but the missles/guns will never hit (thankfully)
Additional details
The text was updated successfully, but these errors were encountered: