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Wrong text for overloading #7127

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MemesLauncher opened this issue Sep 7, 2024 · 0 comments · Fixed by #7157
Closed
3 tasks done

Wrong text for overloading #7127

MemesLauncher opened this issue Sep 7, 2024 · 0 comments · Fixed by #7157
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Good First Issue Good for newcomers Oversight Test your code rigorously only for you to overlook something ultra obvious

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#6334: 'Xenomorph Endgame' by Git-Nivrak at commit b84244f #6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 300a417 #6820: 'Updates close backpack icon' by Blundir at commit e6e1e49 #6808: 'Attachments resprite' by Blundir at commit cc4fe40 #7093: 'ports ipintel subsystem' by harryob at commit 3416fba #7106: 'Flexible Job Icons' by realforest2001 at commit a490c79 #7061: 'Project ARES: Interface Data Proc' by realforest2001 at commit 06f2ec3 #7123: 'Adds the preference to trigger xeno/human abilities with right click instead of middle click or shift click' by Watermelon914 at commit dba26e8 #6860: 'Mentor New Player Markers' by realforest2001 at commit 1457cba

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Description of the bug

Capture d'écran 2024-09-07 204639
The text for overloading and restoring safeties are reversed for SD (multitooling a generator).

In this case, overloading a reactor says we are "restoring" them, only for the next message to say we DID overload the safeties.

What's the difference with what should have happened?

Should say we are overloading the safeties instead of restoring them.

How do we reproduce this bug?

1.Get fuel to max
2.Multitool a generator to overload it for SD
3.Get wrong text.
...

Issue Bingo

@MemesLauncher MemesLauncher added the Bug Admin events aren't bugs label Sep 7, 2024
@LC4492 LC4492 added Oversight Test your code rigorously only for you to overlook something ultra obvious Good First Issue Good for newcomers and removed Bug Admin events aren't bugs labels Sep 7, 2024
github-merge-queue bot pushed a commit that referenced this issue Oct 9, 2024
# About the pull request
fixes #7127


This if/then/otherwise statement was activating the wrong message when
it was overloaded meaning that when you were restoring safety’s then
chat would say that you weren’t. switched the then statements around and
now it’s working again
<!-- Remove this text and explain what the purpose of your PR is.

Mention if you have tested your changes. If you changed a map, make sure
you used the mapmerge tool.
If this is an Issue Correction, you can type "Fixes Issue #169420" to
link the PR to the corresponding Issue number #169420.

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Explain your rationale fully, even if you feel it goes without saying.
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# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
fix: fusion reactor overload messages now show correctly
/:cl:

---------

Co-authored-by: BeagleGaming1 <[email protected]>
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Labels
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