-
Notifications
You must be signed in to change notification settings - Fork 557
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Yautja Bracer Charging Rework #3456
Yautja Bracer Charging Rework #3456
Conversation
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
During the original testing for the pred quality of life TM it was expressed by many that achieving power planetside was, although difficult, possible due to a couple APCs missed by the xenos. This has led to achieving power groundside almost impossible via siphoning power due to the fact of that one forgotten APC just being destroyed when the yautja gets power, leaving no source of power other than the 5 power per second or so from natural regeneration, when needing 1000 for a simple crystal this is a bit absurd. It also leaves the only other possible option to go shipside and deal with the better but still subpar power regeneration with the best solution to go afk and come back when it is done which i do not find very engaging. I suggest that the groundside regeneration be doubled to 10 per tick and APCs be reverted to their state of not being broken upon siphon, i believe that the 5 minute cooldown should be enough to not warrant issues coming from this |
Idea for "possible" solution . Add a self recharge device thingy that can be used like like AVP classic one . 10 minute cooldown or more . With a windup of dunno 10 seconds |
Ping me once cloaking PR is merged if I forget. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
one last nit
Co-authored-by: harryob <[email protected]>
About the pull request
Changes how bracers recharge, requiring drain from APC in the field. Change made as atomisation from #3271 as part of an ongoing project to make Yautja a more balanced role for what it is.
Explain why it's good for the game
Balances out power usage and makes things more dynamic. Will tie in with cloak not using power but being more vulnerable to the methods to force decloak.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
add: Yautja bracers can now be recharged from APCs.
remove: Yautja bracers no longer naturally recharge on the colony.
/:cl: