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Dropship Missile Refactor #3732

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blackdragonTOW
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@blackdragonTOW blackdragonTOW commented Jun 26, 2023

About the pull request

Refactors Dropship Missiles to not use Spawn().

Explain why it's good for the game

While proposing a new CAS feature, this part of the code uses a function we shouldn't be using. With a suggestion from Harry I simply swapped out the parts that we could replace without having to do a bigger overhaul.

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🆑
refactor: refactored dropship_ammo so that missiles don't use Spawn()
/:cl:

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You currently have a negative Fix/Feature pull request delta of -4. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score.

@github-actions github-actions bot added the Refactor Make the code harder to read label Jun 26, 2023
...yes, I know
@fira
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fira commented Jun 27, 2023

uh, wouldn't the fire also need to be delayed?

@blackdragonTOW
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uh, wouldn't the fire also need to be delayed?

Probably. Added timers to them as well.

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@BeagleGaming1 BeagleGaming1 left a comment

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code seems good

@BeagleGaming1 BeagleGaming1 added this pull request to the merge queue Jul 2, 2023
Merged via the queue into cmss13-devs:master with commit d87e833 Jul 2, 2023
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github-actions bot commented Jul 2, 2023

Your Fix/Feature pull request delta is now above zero (2). Feel free to make Feature/Balance PRs.

cm13-github added a commit that referenced this pull request Jul 2, 2023
github-actions bot added a commit that referenced this pull request Jul 2, 2023
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3 participants