LV522: Moves breaching charge again, buffs sec armoury as optional loot area for FORECON, adds missing warning stripes #3742
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About the pull request
In my last PR I moved the breaching charge because I thought it's prior location was too "free" for FORECON the location I moved it was too far away off the beaten path for FORECON making it entirely useless this PR moves it back onto the path while still being something they have to trek for it's also been made unacidable due to the location it's been moved to
(The APC north of fitness)
This PR also buffs up the security armoury very slightly, adding 2 more L42As and a box of 16 L42A magazines for FORECON to use if they can figure out how to actually get inside (Blowing up the fueltanks to the west of security)
other than that I added some warning stripes to some stuff to make it look more pretty and messed up some closed walls outside of the maps bounds that no one can see anyway along with putting a maintjack next to a locked door for some enviro storytelling
Explain why it's good for the game
FORECON is meant to gun for the dropship and in my last PR I kinda messed that up
the optional sec stuff is there to provide a helping hand to FORECON if they're really in a bad spot
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tags.Changelog
🆑 SpartanBobby
maptweak: Minor decal changes to LV522
maptweak: Buffed sec armory on LV522
maptweak: LV522 Breaching charge moved to the PROP APC made UNACIDABLE
/:cl: