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Telebaton stun rebalance #3811

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merged 1 commit into from
Jul 11, 2023

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morrowwolf
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@morrowwolf morrowwolf commented Jul 5, 2023

About the pull request

This PR lowers the base stun force of a telebaton to 40.

This PR creates multipliers for the stun force based on the user's policing skill.

The stun force is offset by melee armor rather than energy armor (regular stun batons). Melee armor is far more abundant on just about every role and so a little more beef is required for it to be an effective non-lethal tool.

Explain why it's good for the game

I'd like to see the roles that have access to a telebaton be able to effectively handle situations non-lethally as they see fit. A CO or synth hitting someone a few times with a conveniently storable telebaton is preferable to a CO insta-BE'ing someone or a synth getting rudely bullied and relying on CQC luck.

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🆑 Morrow
balance: Telebaton now scales in stunforce effectiveness based on policing skill
/:cl:

@github-actions github-actions bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Jul 5, 2023
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Code fine

@harryob harryob added this pull request to the merge queue Jul 11, 2023
Merged via the queue into cmss13-devs:master with commit c26edd4 Jul 11, 2023
cm13-github added a commit that referenced this pull request Jul 11, 2023
github-actions bot added a commit that referenced this pull request Jul 11, 2023
@morrowwolf morrowwolf deleted the telebaton-stun-changes branch July 11, 2023 06:47
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3 participants