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About the pull request
This PR lowers the base stun force of a telebaton to 40.
This PR creates multipliers for the stun force based on the user's policing skill.
The stun force is offset by melee armor rather than energy armor (regular stun batons). Melee armor is far more abundant on just about every role and so a little more beef is required for it to be an effective non-lethal tool.
Explain why it's good for the game
I'd like to see the roles that have access to a telebaton be able to effectively handle situations non-lethally as they see fit. A CO or synth hitting someone a few times with a conveniently storable telebaton is preferable to a CO insta-BE'ing someone or a synth getting rudely bullied and relying on CQC luck.
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
🆑 Morrow
balance: Telebaton now scales in stunforce effectiveness based on policing skill
/:cl: