-
Notifications
You must be signed in to change notification settings - Fork 557
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Nightmare Insert: Fiorina - Armory - Riot in Progress #3839
Closed
Closed
Changes from 17 commits
Commits
Show all changes
18 commits
Select commit
Hold shift + click to select a range
1700ecd
TheCommit
b56cc24
1stCommit
fbacc3b
MoreChanges
27d9f59
Weight
5109ed7
Merge branch 'master' into PredShip
Steelpoint e633c54
Update marine_armor.dm
Steelpoint 623a07e
Fix
ba3050b
Merge branch 'PredShip' of https://github.com/Steelpoint/cmss13 into …
fbc80b7
MissedOneThing
15ab2f9
MoreStuff
4b0f1e0
Stuff
65ba78f
Another
4cc9ffe
FixPart1
5ad3892
FixPart2
158509e
TidyUpLore
31459d6
FixType
fe16fb8
AnotherDamFix
8c6db68
Merge branch 'master' into PredShip
Steelpoint File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change | ||||
---|---|---|---|---|---|---|
|
@@ -1370,6 +1370,116 @@ | |||||
var/shoespath = /obj/item/clothing/shoes/combat | ||||||
human.equip_to_slot_or_del(new shoespath, WEAR_FEET) | ||||||
|
||||||
/datum/equipment_preset/survivor/ua_peacekeeper | ||||||
name = "United Americas Peacekeeper" | ||||||
assignment = "United Americas Peacekeeper" | ||||||
flags = EQUIPMENT_PRESET_EXTRA | ||||||
skills = /datum/skills/civilian/survivor/marshal | ||||||
languages = list(LANGUAGE_ENGLISH) | ||||||
faction = FACTION_USCM | ||||||
faction_group = list(FACTION_USCM, FACTION_SURVIVOR) | ||||||
idtype = /obj/item/card/id/syndicate | ||||||
role_comm_title = "UA PCK" | ||||||
/datum/equipment_preset/survivor/ua_peacekeeper/load_gear(mob/living/carbon/human/new_human) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/hvh/ua, WEAR_L_EAR) | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Suggested change
|
||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot, WEAR_BODY) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/ua_riot, WEAR_JACKET) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot, WEAR_HEAD) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat, WEAR_FEET) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/balaclava(new_human), WEAR_FACE) | ||||||
|
||||||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/weapon/baton, WEAR_IN_BACK) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar, WEAR_IN_BACK) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/large_stack(new_human), WEAR_IN_BACK) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3, WEAR_WAIST) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol(new_human), WEAR_IN_BELT) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol(new_human), WEAR_IN_BELT) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/m4a3(new_human), WEAR_IN_BELT) | ||||||
|
||||||
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/full(new_human), WEAR_R_STORE) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE) | ||||||
|
||||||
..() | ||||||
|
||||||
/datum/equipment_preset/survivor/cmb_deputy | ||||||
name = "CMB Deputy" | ||||||
assignment = "CMB Deputy" | ||||||
flags = EQUIPMENT_PRESET_EXTRA | ||||||
skills = /datum/skills/civilian/survivor/marshal | ||||||
languages = list(LANGUAGE_ENGLISH) | ||||||
faction = FACTION_USCM | ||||||
faction_group = list(FACTION_USCM, FACTION_SURVIVOR) | ||||||
access = list( | ||||||
ACCESS_CIVILIAN_PUBLIC, | ||||||
ACCESS_CIVILIAN_RESEARCH, | ||||||
ACCESS_CIVILIAN_ENGINEERING, | ||||||
ACCESS_CIVILIAN_LOGISTICS, | ||||||
ACCESS_CIVILIAN_BRIG, | ||||||
ACCESS_CIVILIAN_MEDBAY, | ||||||
ACCESS_CIVILIAN_COMMAND, | ||||||
) | ||||||
role_comm_title = "CMB Deputy" | ||||||
|
||||||
/datum/equipment_preset/survivor/cmb_deputy/load_gear(mob/living/carbon/human/new_human) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/hvh, WEAR_L_EAR) | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. /obj/item/device/radio/headset/distress/CMB/limited |
||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/CM_uniform(new_human), WEAR_BODY) | ||||||
|
||||||
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) | ||||||
add_ice_colony_survivor_equipment(new_human) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/CMB(new_human), WEAR_HEAD) | ||||||
if(new_human.disabilities & NEARSIGHTED) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES) | ||||||
else | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/CMB(new_human), WEAR_JACKET) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine/large(new_human), WEAR_R_STORE) | ||||||
add_survivor_weapon_security(new_human) | ||||||
|
||||||
..() | ||||||
|
||||||
/datum/equipment_preset/survivor/cmb_marshal | ||||||
name = "CMB Marshal" | ||||||
assignment = "CMB Marshal" | ||||||
flags = EQUIPMENT_PRESET_EXTRA | ||||||
skills = /datum/skills/civilian/survivor/marshal | ||||||
languages = list(LANGUAGE_ENGLISH) | ||||||
faction = FACTION_USCM | ||||||
faction_group = list(FACTION_USCM, FACTION_SURVIVOR) | ||||||
access = list( | ||||||
ACCESS_CIVILIAN_PUBLIC, | ||||||
ACCESS_CIVILIAN_RESEARCH, | ||||||
ACCESS_CIVILIAN_ENGINEERING, | ||||||
ACCESS_CIVILIAN_LOGISTICS, | ||||||
ACCESS_CIVILIAN_BRIG, | ||||||
ACCESS_CIVILIAN_MEDBAY, | ||||||
ACCESS_CIVILIAN_COMMAND, | ||||||
) | ||||||
role_comm_title = "CMB Marshal" | ||||||
|
||||||
/datum/equipment_preset/survivor/cmb_marshal/load_gear(mob/living/carbon/human/new_human) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/hvh, WEAR_L_EAR) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/CM_uniform(new_human), WEAR_BODY) | ||||||
|
||||||
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) | ||||||
add_ice_colony_survivor_equipment(new_human) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/CMB(new_human), WEAR_HEAD) | ||||||
if(new_human.disabilities & NEARSIGHTED) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES) | ||||||
else | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/CMB(new_human), WEAR_JACKET) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine/large(new_human), WEAR_R_STORE) | ||||||
add_survivor_weapon_security(new_human) | ||||||
|
||||||
..() | ||||||
|
||||||
/datum/equipment_preset/survivor/new_varadero/commander | ||||||
name = "Survivor - USASF Commander" | ||||||
assignment = "USASF Commander" | ||||||
|
@@ -1409,3 +1519,4 @@ | |||||
new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/m1911(new_human), WEAR_WAIST) | ||||||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap(new_human), WEAR_HEAD) | ||||||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,10 @@ | ||
[ | ||
{ "type": "map_sprinkle", "path": "sprinkles/" } | ||
{ "type": "map_sprinkle", "path": "sprinkles/" }, | ||
{ | ||
"type": "map_insert", | ||
"landmark": "uapeacekeepers", | ||
"chance": 1.0, | ||
"path": "standalone/riotcontrol.dmm", | ||
"when": { "lvevent": "peacekeepers" } | ||
} | ||
] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1,9 @@ | ||
[] | ||
[ | ||
{ | ||
"type": "pick", "name": "Peacekeepers", | ||
"choices": [ | ||
{ "weight": 4, "type": "def", "values": { "lvevent": "none" } }, | ||
{ "weight": 2, "type": "def", "values": { "lvevent": "peacekeepers" } } | ||
] | ||
} | ||
] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Redundant headset, we got one for CMB survs