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Nightmare Insert: Trijent Dam - Crashed UPP Survivors #3845
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You currently have a negative Fix/Feature pull request delta of -4. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score. |
If the addition of UPP as survivors is not something that can be accepted, I'll gladly reorient this PR to just add the crashed UPP ship as a purely cosmetic nightmare insert, with no UPP survivors spawning. |
…to UPPShipSurv
insert is now for Trijent Dam |
I've reworked the UPP survivors skillset to be more in-line with military survivors and less so an ERT. |
All requested code changes have been made. |
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Mapping
Requested changes made. |
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lgtm
# About the pull request Followup to #3845. # Explain why it's good for the game Selfevident. # Changelog :cl: fix: Non-UPP synthetics no longer default to speaking Russian. /:cl:
About the pull request
Starring
The UPP 173rd Airborne Reconnaissance Company, 2nd Platoon
This PR adds a new nightmare insert to Trijent Dam that sees a small group of UPP survivors, post a crash landing in their Mi-220 Assault Gunship "Fulcrum", attempting to survive the xenomorph outbreak. Whilst successful in holding their ground despite their initial casualties, the group are now running low on ammunition and their equipment is starting to falter. Rescue is coming, but from whom? The Americans? Is the enemy of my enemy really our friend?
Technically speaking the PR will see the deployment of the following survivor roles
Squad Patch
The UPP are in dire straits and this is represented in game by them being spawned with a mish mash of armour and items. Only the Specialist and SL are guaranteed to spawn with full armour, everyone else is likely getting clothing or webbing. If a soldier spawns with webbing they will be given a flashlight in their suit storage slot.
Weapon's wise it is a even 33% chance for each role to either get a UPP Pulse Rifle, Pulse Carbine or a UPP Shotgun, with each only getting two spare mags/3 shell handfuls. The Specialist is guaranteed to get the UPP Pulse Rifle/Flamer. The mini-gun in the DS is a prop and non-functional.
The area is littered with mostly props or junk, the 'HEAP' ammo mags are all empty. There is a single ammo box of soft-point ammo set to around 120 rounds.
Every UPP member speaks Russian by default, with Chinese and German as their secondary languages. Only the SL and Synth can speak English.
The Synthetic has lesser equipment compared to its ERT counterpart and uses survivor synth skills. It has similar combat restrictions to its USCM counterpart.
The lore has been run past the lore channel and has been given a thumbs up.
Other Additions
The PR (as far as I can tell) works and runs properly. I mostly have a few other tasks of moderate difficulty to finish.
To-Do
Explain why it's good for the game
I believe that this would add further variety to the game in two respects.
Firstly, the UPP are a somewhat under-used aspect that generally only appear during events or as hostile ERT. Technically in-universe the USCM and UPP are in a cold war and are technically not at war, I believe that their introduction as a uncommon survivor spawn may provide some interesting opportunities for roleplay to occur, either from actual encounters between UPP and USCM personnel, or from the USCM finding the last stand of the UPP.
Secondly I think more variety in survivor roles is a boon for the game, and the opportunity to play as a UPP soldier in a non-ERT setting may present more opportunities for UPP roleplay to occur.
Testing Photographs and Procedure
Screenshots & Videos
In game map as it stands
Overview of the UPP as they stand
Squad Patch
Your Orders + UPP logo
Changelog
🆑
add: A team of UPP survivors may spawn on Trijent Dam.
mapadd: A new nightmare insert for Trijent Dam has been added, featuring a crashed UPP dropship.
/:cl: