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Additional dmi testing for duplicates and quantity #3867

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Jul 24, 2023
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4 changes: 4 additions & 0 deletions code/game/objects/items/reagent_containers/food.dm
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,10 @@
/// Food.
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_container/food
item_icons = list(
WEAR_L_HAND = 'icons/mob/humans/onmob/items_lefthand_1.dmi',
WEAR_R_HAND = 'icons/mob/humans/onmob/items_righthand_1.dmi'
)
possible_transfer_amounts = null
volume = 50 //Sets the default container amount for all food items.
flags_atom = CAN_BE_SYRINGED
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4 changes: 4 additions & 0 deletions code/game/objects/items/storage/belt.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,10 @@
desc = "Can hold various things."
icon = 'icons/obj/items/clothing/belts.dmi'
icon_state = "utilitybelt"
item_icons = list(
WEAR_L_HAND = 'icons/mob/humans/onmob/items_lefthand_1.dmi',
WEAR_R_HAND = 'icons/mob/humans/onmob/items_righthand_1.dmi'
)
item_state = "utility"
flags_equip_slot = SLOT_WAIST
attack_verb = list("whipped", "lashed", "disciplined")
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1 change: 1 addition & 0 deletions code/modules/unit_tests/missing_icons.dm
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,7 @@
/datum/unit_test/missing_icons/Run()
generate_possible_icon_states_list()
generate_possible_icon_states_list("icons/effects/")
generate_possible_icon_states_list("icons/mobs/")
if(additional_icon_location)
generate_possible_icon_states_list(additional_icon_location)

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Binary file modified icons/mob/hud/human_old.dmi
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Binary file modified icons/mob/humans/onmob/items_lefthand_0.dmi
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Binary file modified icons/mob/humans/onmob/items_lefthand_1.dmi
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Binary file modified icons/mob/humans/onmob/items_righthand_0.dmi
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Binary file modified icons/mob/humans/onmob/items_righthand_1.dmi
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Binary file modified icons/obj/structures/props/rocks.dmi
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Binary file modified icons/rebase_icons.dmi
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Binary file modified icons/turf/floors/desert_dirt.dmi
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Binary file modified icons/turf/floors/desert_rock.dmi
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37 changes: 34 additions & 3 deletions tools/dmi/test.py
Original file line number Diff line number Diff line change
Expand Up @@ -3,23 +3,54 @@
from dmi import *


def green(text):
return "\033[32m" + str(text) + "\033[0m"


def red(text):
return "\033[31m" + str(text) + "\033[0m"


def _self_test():
# test: can we load every DMI in the tree
count = 0
failed = 0
for dirpath, dirnames, filenames in os.walk('.'):
if '.git' in dirnames:
dirnames.remove('.git')
for filename in filenames:
if filename.endswith('.dmi'):
fullpath = os.path.join(dirpath, filename)
failures_this_file = 0
try:
Dmi.from_file(fullpath)
dmi = Dmi.from_file(fullpath)
dmi_states = dmi.states
number_of_icon_states = len(dmi.states)
if number_of_icon_states > 512:
print("{0} {1} has too many icon states: {2}/512.".format(red("FAIL"), fullpath, number_of_icon_states))
failures_this_file += 1
existing_states = []
for state in dmi_states:
state_name = state.name
if state.movement:
state_name += "_MOVEMENT_STATE_TRUE"
if state_name in existing_states:
print("{0} {1} has a duplicate state '{2}'.".format(red("FAIL"), fullpath, state.name))
failures_this_file += 1
continue
existing_states.append(state_name)
except Exception:
print('Failed on:', fullpath)
print("{0} {1} threw an exception.".format(red("FAIL"), fullpath))
failures_this_file += 1
raise
count += 1
if failures_this_file > 0:
failed += 1

print(f"{os.path.relpath(__file__)}: successfully parsed {count} .dmi files")
print(f"{os.path.relpath(__file__)}: {green(f'successfully parsed {count-failed} .dmi files')}")
if failed > 0:
print(f"{os.path.relpath(__file__)}: {red(f'failed to parse {failed} .dmi files')}")
exit(1)


def _usage():
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