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Ports TGMC autofire #3909
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Ports TGMC autofire #3909
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cm13-github
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mullenpaul
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mullenpaul
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Whilst it would be neat to refactor firemodes into datums - I think it could complicate the code at this point. I would generally think that we should port the code over -as is- and then make improvements on it |
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we'll test this while you're asleep and the server has 10 players
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one last nit
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Fix one bug, make ten more
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we'll test this while you're asleep and the server has 10 players
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About the pull request
Tears out CM's autofire system and replaces it with TGMC's.
Shouldn't affect anything on the front-end beyond an unreported bug, and maybe making lag a bit better.
tgstation/TerraGov-Marine-Corps#6064
tgstation/TerraGov-Marine-Corps#6164
Regexes used:
Fire delay
F:
([^/])fire_delay = ([A-Z_1-90. *+-]+)
R:
$1set_fire_delay($2)
Burst delay
F:
([^/])burst_delay = ([A-Z_1-90. *+-]+)
R:
$1set_burst_delay($2)
Burst amount
F:
([^/])burst_amount = ([A-Z_1-90. *+-]+)
R:
$1set_burst_amount($2)
Explain why it's good for the game
Autofire becoming less terrible is one of the things necessary to be able to add autofire to more guns.
Changelog
🆑 BraveMole, Zonespace
fix: Smartgunners can no longer shoot their smartgun while aghosted
balance: The Uzi and Mac-15 now have full-auto
/:cl: