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Lurkers don't lose invisibility when bumping into invisible mobs #3921

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merged 6 commits into from
Jul 19, 2023

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ihatethisengine
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@ihatethisengine ihatethisengine commented Jul 18, 2023

About the pull request

Lurker don't lose invis when bump into partly visible mobs like cloaked scout/preds.

Explain why it's good for the game

More fair.

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https://github.com/cmss13-devs/cmss13/assets/115417687/58990b87-1cd2-45e0-a1ac-830b07fcdc00

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🆑 ihatethisengine
balance: Lurkers don't lose invisibility when they bump into partly visible mobs.
/:cl:

@github-actions github-actions bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Jul 18, 2023
@morrowwolf
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Bump into invis is fine.

Otherwise no.

@morrowwolf morrowwolf marked this pull request as draft July 18, 2023 23:49
@ihatethisengine
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Can I negotiate a partial loss of the invisibility AND loss of the speed buff? This way lurker will essentially keep only the ability to pounce and no other buffs. Having to wait for 15 seconds because you stepped on a marine's foot is kinda sad.

@morrowwolf
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Can I negotiate a partial loss of the invisibility AND loss of the speed buff? This way lurker will essentially keep only the ability to pounce and no other buffs. Having to wait for 15 seconds because you stepped on a marine's foot is kinda sad.

Don't step on a marine's foot.

@ihatethisengine ihatethisengine changed the title Alternative invisible lurker pushing nerf Lurker don't lose invisibility when bumping into invisible mobs Jul 19, 2023
@ihatethisengine ihatethisengine changed the title Lurker don't lose invisibility when bumping into invisible mobs Lurkers don't lose invisibility when bumping into invisible mobs Jul 19, 2023
@ihatethisengine ihatethisengine marked this pull request as ready for review July 19, 2023 01:38
@morrowwolf morrowwolf added this pull request to the merge queue Jul 19, 2023
Merged via the queue into cmss13-devs:master with commit 9be34af Jul 19, 2023
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Your Fix/Feature pull request is currently below zero (-1). Maintainers may close future Feature/Balance PRs. Fixing issues or helping to improve the codebase will raise this score.

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2 participants