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Updates Yautja Plasma Rifle #3942
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You currently have a negative Fix/Feature pull request delta of -8. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score. |
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Explain Changes
Makes several changes to the Predators Plasma Rifle to improve its usability, these changes are.
Explain why it's good for the game
The Plasma Rifle is a hold over from when it used to be a dedicated hunting weapon. In the curret iteration of it being a weapon that only appears when an abomination appears, it is very lacklustre. Its default fire mode deals incredibly low damage (usually only dealing 10 to 20 points of damage per shot to xenos) and its mini-HPC fire setting is quite useless against the Abomination, dealing negligble damage and not stunning, with it only being useful to stun regular Xenomorphs. Its low accuracy at range further diminishes its usefulness when compared to the standard Plasma Pistol let alone a melee weapon.
Furthermore the incredibly long recharge time and the fact firing the gun's bolt mode would drain the battery further means the only viable strategy to use the Plasma Rifle is to hoard them, only shoot once for its mini-HPC, then ditch them until they recharge in the future.
This update will boost its effectiveness as a more generalist assault weapon. While its maximum DPS is lower than a good Predator using their melee, it now allows a Predator to apply consistent and reliable damage at range that is effective against xenomorphs
However the lower ROF will give Xenos a chance to disengage, or allow a Predator a chance to cease fire if they just want to let a Xeno retreat and stop harassing it as it pursues a Predalien.
Testing Photographs and Procedure
Screenshots & Videos
New in-hand sprites
Changelog
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balance: Yautja's Plasma Rifle has been rebalanced to make it a more effective assault weapon against xenomorphs. It has lost its mini-high explosive fire mode but its default fire mode now mostly ignores xenomorph armor.
/:cl: