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Update brig area to make more sense. #3973
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develope on my PR
…into up-to-date-brig
if you need me to provide more reason to why i did this or that i am all there just tag me here or on discord |
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Firstly, don't remove the windows in maintenance. They're not "bugs" they're deliberately there to allow looking out into space. The same reason there are windows in the access corridors north and south of CIC.
Second, can you change req_access & req_one_access_txt on the north door here
to match these, as this will allow senior command staff to open it as they can access the north half of Brig for this reason.
i added back the window in maintenance... |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
going to wait for forest PR to be merge before i fix the conflict. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
Not super feeling this one sorry brother. The evidence lockers are close to processing because usually it's for gear taken by MPs and not returned so having it close is nice. Interrogation room moving closer to the most active part of the brig just confuses the situation unnecessarily. Thanks for your work but I'll be passing on this. |
no worries. |
About the pull request
1-Merge the two hypersleep room into one for brig.
2-Put evidence room where interrogation room and move interrogation room just north of processing room in brig.
3-cleaning up the area to make them aesthetic around the changes...
Explain why it's good for the game
1-we shouldn't have two hypersleep room for a department with 8 people maximum...
2-it make more sense to have interrogation room near processing room so that MP know it's here ...
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
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maptweak: Merge the two hypersleep room into one for brig.
maptweak: Put evidence room where interrogation room and move interrogation room just north of processing room in brig.
/:cl: