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About the pull request
Lowers manufacturing costs for useless/unused equipment.
Explain why it's good for the game
CAS weaponry always was and will be a priority, therefore the transport and other QOL additions either need to be really strong/useful to warrant purchasing them, or have costs so negligible that it doesn't feel like griefing if you do.
LZ detectors and spotlights are exceedingly useless and a massive noobtrap/missclick bait, if they're not being removed they should at least be almost costless.
Rappel's a cool system, but sadly extremely underused and as far as I know never had much of an impact on a round - I see no point in gatekeeping fun situations for both sides behind that price cost. Encourages teamwork and communication, everyone wins here.
M56 similar to the above - sovlful, encourages fun and holdouts, but rather useless in practice and will likely get the user killed. A fun way to go though.
If some hidden worth of these ends up being discovered and they actually make a dent on the balance, the prices can be raised up accordingly.
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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balance: Dropship machine gun cost lowered from 300 to 50.
balance: Dropship rappel module cost lowered from 500 to 50.
balance: Dropship spotlight cost lowered from 300 to 50.
balance: Dropship LZ detector cost lowered from 400 to 50.
/:cl: