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adds and rebalances items #4103
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adds a vest, medkit, hardhat for the mt's and the CE to help them out in the shift, limiting their gear as FOB reinforcements since any mt was able to grab a marine armor and fight as one adds one pouch slot more to the civilian m3 vest to leave it at the same storage level of other marine armors
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Those vests aren't for deployment purposes so no go on that.
Secondly, it has one storage slot because it's pretty damn fast, I see no reason to buff it.
In the changelog template, it intentionally has each line preceded with a type e.g. |
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No vests. They are USCM personnel, give them armor if you want to give them armor. Keep the hazard vest in there as well.
they aren't marines to have the same gear as them, im thinking of more "civilian or old gear" used by them since they are engineers after all, their armor should be oriented towards ballistic protection instead of slashes and full body protection, that's my point in giving them ballistic vests |
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Otherwise fine
code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
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balances the storage of the lockers and adds the welder chestrig to the ce locker
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Nothing new in the chief engineer locker.
Put all of that stuff in the chief engineer vendor.
All of the new stuff placed in the engineer locker needs to be in the non-groundside section so we don't find random marine gear and such in civilian engineer lockers. Really there should be two different ones but I won't make you do that.
morrow they literally get an universal welder chestrig, medkit and nothing else what marine gear are you talking about dude, they aren't getting any marine gear. |
Feel free to reopen when changes are complete. |
this pr just added medkits, overalls, blue hazard helmets and a welder chestrig to the MT, CE lockers, deleted what you wanted and you really know how to motive people to developt for the game, im gonna do the changes for the last time because is something really cool develop here |
About the pull request
adds a vest, medkit, hardhat for the mt's and the CE closets to help them out in the shift, limiting their gear as FOB reinforcements since any mt was able to grab a marine armor and fight as one, here i give them some gear to not make them look like a marine and have some differences in case they get deployed on FOB
adds one pouch slot more to the civilian m3 vest to leave it at the same storage level of other marine armors and making it a bit more useful
Explain why it's good for the game
adds some basic gear for the mt's being a medkit to fill the medkit pouch they have, a civilian vest if they are required in the FOB and a welder chestrig since they had to hack a surplus vendor to get them plus a blue hardhat to cover their heads and because it combines with the uniform colour
Changelog
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add: adds a welder chestrig, basic medkit, civilian vest, blue hardhat to the mt's and chief engineer closets
balance: rebalances the civilian vest having one pouch
/:cl: