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Changes to Organ-Stabilizing property #4117
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I think having it be a reduction in effect rather than complete turn off would be better. It would be less effective as the organ damage became worse.
Peri should be a way to limp away as someone with organ damage. I'd like a negative effect of some sort associated.
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
Gonna come back to this in the future |
About the pull request
Changes Organ-Stabilizing from an on/off flag to being dependent on the organs damage
Explain why it's good for the game
Makes organ damage matter more if you get injured enough
Changelog
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balance: Changes to research Organ-stabilizing property
/:cl: