Fix beams for IV drip machines when adding/removing a blood bag #4145
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About the pull request
This PR is a followup to #3645 fixing the beam getting into an incorrect state when adding/removing a bag when the drip is already connected to someone. Also fixes a lingering reference to the attached mob ever the drip is destroyed.
Explain why it's good for the game
Fixes this:
iv_line.mp4
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 Drathek
fix: Fix IV Drip machines not displaying the IV line correctly when adding/removing a bag when already attached
code: Fixes a lingering reference to the mob when a IV drip machine is destroyed.
/:cl: