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Item Strip changes #4153

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merged 2 commits into from
Aug 14, 2023
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@realforest2001 realforest2001 commented Aug 10, 2023

About the pull request

Makes it so when stripping someone's items their skills are taken into consideration. Each level of policing and CQC skills adds half a second to the base delay. The skills are not taken into consideration if the target is dead, unconscious or restrained.
Also adds an unstrippable trait, preventing items being forced onto or removed from a mob. This also does not apply if dead, knocked out or restrained.

Explain why it's good for the game

It makes a bit more sense for people trained in policing or CQC to be better at resisting having their equipment stolen.

Testing Photographs and Procedure

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Changelog

🆑
add: Added a proc to calculate item strip delay, taking into account the target's skills and adding 0.5s per level in Policing and CQC.
add: Added an unstrippable mob trait to prevent inventory manipulation. Gave this trait to Working Joes.
/:cl:

@github-actions github-actions bot added the Feature Feature coder badge label Aug 10, 2023
@realforest2001 realforest2001 changed the title Item Strip Delay skill modifier Item Strip changes Aug 10, 2023
@morrowwolf morrowwolf marked this pull request as draft August 10, 2023 13:54
@morrowwolf morrowwolf marked this pull request as ready for review August 10, 2023 14:01
@harryob harryob added this pull request to the merge queue Aug 14, 2023
Merged via the queue into cmss13-devs:master with commit 8f97b15 Aug 14, 2023
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cm13-github added a commit that referenced this pull request Aug 14, 2023
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3 participants