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About the pull request
Makes it so when stripping someone's items their skills are taken into consideration. Each level of policing and CQC skills adds half a second to the base delay. The skills are not taken into consideration if the target is dead, unconscious or restrained.
Also adds an unstrippable trait, preventing items being forced onto or removed from a mob. This also does not apply if dead, knocked out or restrained.
Explain why it's good for the game
It makes a bit more sense for people trained in policing or CQC to be better at resisting having their equipment stolen.
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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add: Added a proc to calculate item strip delay, taking into account the target's skills and adding 0.5s per level in Policing and CQC.
add: Added an unstrippable mob trait to prevent inventory manipulation. Gave this trait to Working Joes.
/:cl: