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Zone de commandement général - 2 - Mapping CIC Rework / Part 2 #4251
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…ace-Station-13 into Command-Area-Remake
This reverts commit 0f022d4.
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
Its good but the SOs OW is too tight. 1x1 will have you run into the SO or have to go around (as XO/CO this is time critical that you cannot afford to go around) |
I've given the bubble three exits, two of which allow for you to enter and exit without going around the SOs and/or running into them. Making the area bigger is still in prototype. |
These edits deleted/remove the ASO spawn. Before they would wake up with the rest of CIC, now they wake up with general crew/privates. |
Yes, the cryo room didn't had enough space for the ASO, so its still pending to select on where he will be sitting next. |
Thank you for the effort you've put into this PR, but it will be closed. There are some good ideas here, but there's a lot of things that I and other maintainers disagree with on a conceptual level. In the future, please atomize your PRs more than this (this touches a hell of a lot more than CIC) so that some changes can get in. Ultimately, I don't think this is much of an improvement over the old CIC, and if it's not broken, then there's nothing to fix. |
About the pull request
This PR is focused on updating and modifying the Bridge and any command rooms around it (Such as the XO's/CO's Quarters, Synthetic Storage, etc), with the purpose of giving the place a refreshment and, of course, an improvement on efficiency. Feel free to analyse the photos below and to tinker with the map files. PS: This is an updated re-post of the last PR, carrying now a more utilitarian design, with a smaller bubble compartment and closer Overwatch computers. All changes requested on the last PR have been added here, including a new hall between the conference room and...Jones bed.
Explain why it's good for the game
Analyse the map changes and say if its an improvement or not.
Testing Photographs and Procedure
Changelog
🆑
add: Added a little more munitions for the MK1 lockers (2 more normal mags per locker) and some extra boxes of buckshot/slugs to the MK221s lockers. Added a red-alert closet on the MP Checkpoint, of which holds a M39 sub-machinegun.
maptweak: Changed the Almayer's Bridge and the rooms surrounding it, such as the PO's, SO's, XO's and CO's quarters and others, with the help of Wulferion, thank you.
/:cl: