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New CIC uniform #4320

Merged
merged 19 commits into from
Sep 26, 2023
2 changes: 1 addition & 1 deletion code/datums/supply_packs/clothing.dm
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,7 @@
/obj/item/clothing/under/rank/qm_suit,
/obj/item/clothing/under/marine/officer/bridge,
/obj/item/clothing/under/marine/officer/bridge,
/obj/item/clothing/under/marine/officer/exec,
/obj/item/clothing/under/marine/dress,
/obj/item/clothing/under/marine/officer/ce,
)
name = "officer outfit crate"
Expand Down
22 changes: 18 additions & 4 deletions code/game/machinery/vending/vendor_types/crew/senior_officers.dm
Original file line number Diff line number Diff line change
Expand Up @@ -173,9 +173,12 @@ GLOBAL_LIST_INIT(cm_vending_clothing_req_officer, list(
list("Quartermaster Uniform", 0, /obj/item/clothing/under/rank/qm_suit, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/almayer/qm, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Satchel", 0, /obj/item/storage/backpack/marine/satchel/tech, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
list("Req Cap", 0, /obj/item/clothing/head/cmcap/req, MARINE_CAN_BUY_MASK, VENDOR_ITEM_MANDATORY),
list("Quartermaster Jacket", 0, /obj/item/clothing/suit/storage/RO, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),

list("Headgear (CHOOSE 1)", 0, null, null, null),
list("Quartermaster Cap", 0, /obj/item/clothing/head/cmcap/req/ro, MARINE_CAN_BUY_MASK, VENDOR_ITEM_RECOMMENDED),
list("Requisitions Cap", 0, /obj/item/clothing/head/cmcap/req, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),

list("PERSONAL SIDEARM (CHOOSE 1)", 0, null, null, null),
list("M4A3 Service Pistol", 0, /obj/item/storage/belt/gun/m4a3/full, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_RECOMMENDED),
list("Mod 88 Pistol", 0, /obj/item/storage/belt/gun/m4a3/mod88, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_RECOMMENDED),
Expand Down Expand Up @@ -268,10 +271,14 @@ GLOBAL_LIST_INIT(cm_vending_clothing_cmo, list(
GLOBAL_LIST_INIT(cm_vending_clothing_xo, list(

list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Service Uniform", 0, /obj/item/clothing/under/marine/officer/bridge, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/almayer/mcom/cdrcom, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Satchel", 0, /obj/item/storage/backpack/satchel, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),

list("UNIFORM (CHOOSE ONE)", 0, null, null, null),
list("Service Uniform", 0, /obj/item/clothing/under/marine/officer/bridge, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_RECOMMENDED),
list("Operations Uniform", 0, /obj/item/clothing/under/marine/officer/boiler, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_RECOMMENDED),
list("Formal Uniform", 0, /obj/effect/essentials_set/xoformal, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_RECOMMENDED),

list("PERSONAL WEAPON (CHOOSE 1)", 0, null, null, null),
list("VP78 Pistol", 0, /obj/item/storage/belt/gun/m4a3/vp78, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_RECOMMENDED),
list("M4A3 Service Pistol", 0, /obj/item/storage/belt/gun/m4a3/commander, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_REGULAR),
Expand Down Expand Up @@ -316,9 +323,9 @@ GLOBAL_LIST_INIT(cm_vending_clothing_xo, list(

list("HATS (CHOOSE 1)", 0, null, null, null),
list("Officer Beret", 0, /obj/item/clothing/head/beret/marine/chiefofficer, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
list("Peaked cap", 0, /obj/item/clothing/head/marine/peaked, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
list("Service Peaked Cap", 0, /obj/item/clothing/head/marine/peaked/service, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
list("Patrol Cap", 0, /obj/item/clothing/head/cmcap, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
list("Officer Cap", 0, /obj/item/clothing/head/cmcap/ro, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
list("Officer Cap", 0, /obj/item/clothing/head/cmcap/bridge, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
))


Expand Down Expand Up @@ -364,3 +371,10 @@ GLOBAL_LIST_INIT(cm_vending_clothing_auxiliary_officer, list(
/obj/item/storage/belt/security/MP/full,
/obj/item/clothing/head/helmet/marine/MP/WO,
)

/obj/effect/essentials_set/xoformal
spawned_gear_list = list(
/obj/item/clothing/suit/storage/jacket/marine/dress,
/obj/item/clothing/head/marine/peaked,
/obj/item/clothing/under/marine/dress,
)
Original file line number Diff line number Diff line change
Expand Up @@ -11,19 +11,25 @@

GLOBAL_LIST_INIT(cm_vending_clothing_staff_officer, list(
list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Uniform", 0, /obj/item/clothing/under/marine/officer/bridge, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("Boots", 0, /obj/item/clothing/shoes/marine/knife, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/almayer/mcom, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Helmet", 0, /obj/item/clothing/head/helmet/marine/MP/SO, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY),
list("MRE", 0, /obj/item/storage/box/MRE, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),


list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Service Uniform", 0, /obj/item/clothing/under/marine/officer/bridge, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_REGULAR),
list("Operations Uniform", 0, /obj/item/clothing/under/marine/officer/boiler, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_RECOMMENDED),

list("JACKET (CHOOSE 1)", 0, null, null, null),
list("Service Jacket", 0, /obj/item/clothing/suit/storage/jacket/marine/service, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_RECOMMENDED),

list("HAT (CHOOSE 1)", 0, null, null, null),
list("Beret, Green", 0, /obj/item/clothing/head/beret/cm, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED),
list("Beret, Tan", 0, /obj/item/clothing/head/beret/cm/tan, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED),
list("Patrol Cap", 0, /obj/item/clothing/head/cmcap, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED),
list("Officer Cap", 0, /obj/item/clothing/head/cmcap/bridge, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED),
list("Service Peaked Cap", 0, /obj/item/clothing/head/marine/peaked/service, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED),


list("PERSONAL SIDEARM (CHOOSE 1)", 0, null, null, null),
Expand Down
5 changes: 3 additions & 2 deletions code/game/machinery/vending/vendor_types/crew/synthetic.dm
Original file line number Diff line number Diff line change
Expand Up @@ -228,8 +228,9 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list(
list("Ushanka", 12, /obj/item/clothing/head/ushanka, null, VENDOR_ITEM_REGULAR),
list("Cap", 12, /obj/item/clothing/head/cmcap, null, VENDOR_ITEM_REGULAR),
list("MP Cap", 12, /obj/item/clothing/head/beret/marine/mp/mpcap, null, VENDOR_ITEM_REGULAR),
list("RO Cap", 12, /obj/item/clothing/head/cmcap/req, null, VENDOR_ITEM_REGULAR),
list("Officer Cap", 12, /obj/item/clothing/head/cmcap/ro, null, VENDOR_ITEM_REGULAR),
list("QM Cap", 12, /obj/item/clothing/head/cmcap/req/ro, null, VENDOR_ITEM_REGULAR),
list("Req Cap", 12, /obj/item/clothing/head/cmcap/req, null, VENDOR_ITEM_REGULAR),
list("Officer Cap", 12, /obj/item/clothing/head/cmcap/bridge, null, VENDOR_ITEM_REGULAR),
list("Bio Hood", 12, /obj/item/clothing/head/bio_hood/synth, null, VENDOR_ITEM_REGULAR),
list("Marine Helmet", 12, /obj/item/clothing/head/helmet/marine, null, VENDOR_ITEM_REGULAR),
list("Grey Marine Helmet", 12, /obj/item/clothing/head/helmet/marine/grey, null, VENDOR_ITEM_REGULAR),
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_intelligence_officer, list(
list("XM12 Officer Helmet", 0, /obj/item/clothing/head/helmet/marine/rto/intel, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED),
list("Beret, Standard", 0, /obj/item/clothing/head/beret/cm, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("Beret, Tan", 0, /obj/item/clothing/head/beret/cm/tan, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("USCM Officer Cap", 0, /obj/item/clothing/head/cmcap/ro, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("USCM Officer Cap", 0, /obj/item/clothing/head/cmcap/bridge, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),

list("BELT (CHOOSE 1)", 0, null, null, null),
list("G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -52,16 +52,16 @@ GLOBAL_LIST_EMPTY(co_secure_boxes)
. = ..()
new /obj/item/clothing/head/beret/cm(src)
new /obj/item/clothing/head/beret/cm(src)
new /obj/item/clothing/head/cmcap/ro(src)
new /obj/item/clothing/head/cmcap/ro(src)
new /obj/item/clothing/head/cmcap/bridge(src)
new /obj/item/clothing/head/cmcap/bridge(src)
new /obj/item/clothing/under/marine/officer/bridge(src)
new /obj/item/clothing/under/marine/officer/bridge(src)
new /obj/item/clothing/shoes/marine(src)
new /obj/item/clothing/shoes/marine(src)
new /obj/item/storage/belt/marine(src)
new /obj/item/storage/belt/marine(src)
new /obj/item/clothing/under/marine/officer/command(src)
new /obj/item/clothing/under/marine/officer/command(src)
new /obj/item/clothing/under/marine/officer/boiler(src)
new /obj/item/clothing/under/marine/officer/boiler(src)
new /obj/item/clothing/suit/storage/webbing(src)
new /obj/item/clothing/suit/storage/webbing(src)
new /obj/item/clothing/gloves/combat(src)
Expand Down Expand Up @@ -100,7 +100,7 @@ GLOBAL_LIST_EMPTY(co_secure_boxes)
. = ..()
new /obj/item/clothing/head/beret/cm(src)
new /obj/item/clothing/head/beret/cm/tan(src)
new /obj/item/clothing/head/cmcap/ro(src)
new /obj/item/clothing/head/cmcap/bridge(src)
new /obj/item/clothing/head/helmet/marine/rto/intel(src)
new /obj/item/clothing/under/marine/officer/intel(src)
new /obj/item/clothing/shoes/marine(src)
Expand Down
12 changes: 11 additions & 1 deletion code/modules/client/preferences_gear.dm
Original file line number Diff line number Diff line change
Expand Up @@ -792,7 +792,17 @@ var/global/list/gear_datums_by_name = list()
/datum/gear/misc/jungle_boots
display_name = "Jungle pattern combat boots"
path = /obj/item/clothing/shoes/marine/jungle
cost = 3
cost = 2

/datum/gear/misc/brown_boots
display_name = "brown combat boots"
path = /obj/item/clothing/shoes/marine/brown
cost = 2

/datum/gear/misc/brown_gloves
display_name = "brown combat gloves"
path = /obj/item/clothing/gloves/marine/brown
cost = 2

/datum/gear/misc/pdt_kit
display_name = "PDT/L kit"
Expand Down
15 changes: 13 additions & 2 deletions code/modules/clothing/gloves/marine_gloves.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
name = "marine combat gloves"
desc = "Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'."
icon_state = "black"
item_state = "bgloves"
item_state = "black"
siemens_coefficient = 0.6
permeability_coefficient = 0.05
flags_cold_protection = BODY_FLAG_HANDS
Expand Down Expand Up @@ -46,6 +46,13 @@
name = "marine black combat gloves"
adopts_squad_color = FALSE

/obj/item/clothing/gloves/marine/brown
name = "marine brown combat gloves"
desc = "Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'. These are brown instead of the classic black."
icon_state = "brown"
item_state = "brown"
adopts_squad_color = FALSE

/obj/item/clothing/gloves/marine/officer
name = "officer gloves"
desc = "Shiny and impressive. They look expensive."
Expand Down Expand Up @@ -115,6 +122,10 @@
armor_internaldamage = CLOTHING_ARMOR_HIGH
adopts_squad_color = FALSE

/obj/item/clothing/gloves/marine/veteran/upp
icon_state = "brown"
item_state = "brown"

/obj/item/clothing/gloves/marine/veteran/insulated
name = "insulated armored gloves"
desc = "Non-standard kevlon fiber gloves. These are apparently ESPECIALLY insulated."
Expand Down Expand Up @@ -146,7 +157,7 @@
name = "dress gloves"
desc = "A pair of fashionable white gloves, worn by marines in dress."
icon_state = "white"
item_state = "white"
item_state = "marine_white"
adopts_squad_color = FALSE

/obj/item/clothing/gloves/marine/veteran/souto
Expand Down
32 changes: 22 additions & 10 deletions code/modules/clothing/head/head.dm
Original file line number Diff line number Diff line change
Expand Up @@ -370,17 +370,23 @@
name = "\improper USCM formal Commanding Officer's black cap"
icon_state = "co_formalhat_black"

/obj/item/clothing/head/cmcap/ro
name = "\improper USCM officer cap"
desc = "A hat usually worn by officers in the USCM. While it provides no protection, some officers wear it in the field to make themselves more recognisable."
/obj/item/clothing/head/cmcap/req/ro
name = "\improper USCM quartermaster cap"
desc = "It's a fancy hat for a not-so-fancy military supply clerk."
icon_state = "rocap"
flags_atom = NO_SNOW_TYPE

/obj/item/clothing/head/cmcap/req
name = "\improper USCM requisition cap"
desc = "It's a fancy hat for a not-so-fancy military supply clerk."
desc = "It's a not-so-fancy hat for a not-so-fancy military supply clerk."
icon_state = "cargocap"
flags_atom = FPRINT|NO_SNOW_TYPE

/obj/item/clothing/head/cmcap/bridge
name = "\improper USCM officer cap"
desc = "A hat usually worn by officers in the USCM. While it provides no protection, some officers wear it in the field to make themselves more recognisable."
icon_state = "cap_officer"

/obj/item/clothing/head/cmcap/flap
name = "\improper USCM expedition cap"
desc = "It's a cap, with flaps. A patch stitched across the front reads \"<b>USS ALMAYER</b>\"."
Expand Down Expand Up @@ -494,10 +500,19 @@
/obj/item/clothing/head/marine/peaked
name = "marine peaked cap"
desc = "A peaked cap. Wearer may suffer the heavy weight of responsibility upon their head and shoulders."
icon = 'icons/obj/items/clothing/hats.dmi'
icon_state = "officercap"
icon = 'icons/obj/items/clothing/cm_hats.dmi'
icon_state = "marine_formal"
item_icons = list(
WEAR_HEAD = 'icons/mob/humans/onmob/head_0.dmi'
WEAR_HEAD = 'icons/mob/humans/onmob/head_1.dmi'
)

/obj/item/clothing/head/marine/peaked/service
name = "marine service peaked cap"
desc = "A peaked cap. Wearer may suffer the heavy weight of responsibility upon their head and shoulders."
icon = 'icons/obj/items/clothing/cm_hats.dmi'
icon_state = "marine_service"
item_icons = list(
WEAR_HEAD = 'icons/mob/humans/onmob/head_1.dmi'
)

/obj/item/clothing/head/marine/peaked/captain
Expand Down Expand Up @@ -735,9 +750,6 @@
WEAR_HEAD = 'icons/mob/humans/onmob/head_1.dmi'
)

/obj/item/clothing/head/drillhat/Initialize(mapload, ...)
. = ..()
select_gamemode_skin(/obj/item/clothing/head/drillhat)
#undef HAT_GARB_RELAY_ICON_STATE

//==========================//DRESS BLUES\\===============================\\
Expand Down
8 changes: 8 additions & 0 deletions code/modules/clothing/shoes/marine_shoes.dm
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,13 @@
/obj/item/clothing/shoes/marine/jungle/knife
knife_type = /obj/item/attachable/bayonet

/obj/item/clothing/shoes/marine/brown
icon_state = "marine_brown"
desc = "Standard issue combat boots for combat scenarios or combat situations. All combat, all the time. These are brown."

/obj/item/clothing/shoes/marine/brown/knife
knife_type = /obj/item/attachable/bayonet

/obj/item/clothing/shoes/marine/monkey
name = "monkey combat boots"
desc = "A sturdy pair of combat boots, the reflection of the polished leather reflects your true self."
Expand All @@ -54,6 +61,7 @@

/obj/item/clothing/shoes/marine/upp
name = "military combat boots"
icon_state = "marine_brown"
armor_melee = CLOTHING_ARMOR_MEDIUMLOW
armor_bullet = CLOTHING_ARMOR_HIGHPLUS
armor_bomb = CLOTHING_ARMOR_MEDIUM
Expand Down
2 changes: 1 addition & 1 deletion code/modules/clothing/suits/marine_armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -337,7 +337,7 @@
icon_state = "officer"
storage_slots = 3
flags_atom = null
uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/qm_suit, /obj/item/clothing/under/rank/chief_medical_officer)
uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/qm_suit, /obj/item/clothing/under/rank/chief_medical_officer, /obj/item/clothing/under/marine/dress)
specialty = "M2 pattern officer"
item_state_slots = list(WEAR_JACKET = "officer")

Expand Down
14 changes: 11 additions & 3 deletions code/modules/clothing/suits/marine_coat.dm
Original file line number Diff line number Diff line change
Expand Up @@ -136,9 +136,10 @@
flags_atom = NO_SNOW_TYPE

/obj/item/clothing/suit/storage/jacket/marine/dress
name = "marine dress jacket"
desc = "Smells like vanilla. Signifies prestige and power, if a little flashy, but it still gives off that unga vibe."
icon_state = "marine_formal"
name = "marine formal service jacket"
desc = "Smells like vanilla. Signifies prestige and power, if a little flashy."
icon_state = "coat_formal"
initial_icon_state = "coat_formal"
armor_melee = CLOTHING_ARMOR_LOW
armor_bullet = CLOTHING_ARMOR_LOW
armor_laser = CLOTHING_ARMOR_NONE
Expand All @@ -148,11 +149,13 @@
armor_rad = CLOTHING_ARMOR_LOW
armor_internaldamage = CLOTHING_ARMOR_LOW
flags_atom = NO_SNOW_TYPE
has_buttons = TRUE

/obj/item/clothing/suit/storage/jacket/marine/dress/officer
name = "marine officer dress jacket"
desc = "Dress Jacket worn by Commanding Officers of the USCM."
icon_state = "co_jacket"
has_buttons = FALSE
valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND, ACCESSORY_SLOT_DECOR, ACCESSORY_SLOT_MEDAL)
restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND)

Expand Down Expand Up @@ -192,6 +195,7 @@
WEAR_JACKET = 'icons/mob/humans/onmob/suit_0.dmi'
)
item_state = "general_jacket"
has_buttons = FALSE
storage_slots = 4
armor_melee = CLOTHING_ARMOR_HIGHPLUS
armor_bullet = CLOTHING_ARMOR_HIGHPLUS
Expand All @@ -202,17 +206,20 @@
/obj/item/clothing/suit/storage/jacket/marine/dress/general/executive
name = "director's jacket"
desc = "A black trench coat with gold metallic trim. Flashy, highly protective, and over-the-top. Fit for a king - or, in this case, a Director. Has quite a few pockets."
has_buttons = FALSE

/obj/item/clothing/suit/storage/jacket/marine/dress/bridge_coat
name = "bridge coat"
desc = "A heavy synthetic woolen coat issued to USCM Officers. Based on a classical design this coat is quite nice on cold nights in the Air conditioned CIC or a miserable cold night on a barren world. This one is a Dressy Blue for a Commanding officer."
has_buttons = FALSE
item_state = "bridge_coat"
icon_state = "bridge_coat"
valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND, ACCESSORY_SLOT_RANK, ACCESSORY_SLOT_MEDAL)

/obj/item/clothing/suit/storage/jacket/marine/dress/bridge_coat_grey
name = "bridge coat"
desc = "A heavy synthetic woolen coat issued to USCM Officers. Based on a classical design this coat is quite nice on cold nights in the Air conditioned CIC or a miserable cold night on a barren world. This one is Black."
has_buttons = FALSE
item_state = "bridge_coat_grey"
icon_state = "bridge_coat_grey"
valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND, ACCESSORY_SLOT_RANK, ACCESSORY_SLOT_MEDAL)
Expand Down Expand Up @@ -263,6 +270,7 @@
icon = 'icons/mob/humans/onmob/contained/marinedressblues.dmi'
icon_state = "e_jacket"
item_state = "e_jacket"
has_buttons = FALSE
item_state_slots = null
contained_sprite = TRUE

Expand Down
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