Fix to whatever happens after lifeboats crash #4366
Merged
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About the pull request
Throws being called non-asynchronously caused a queue of throws immediately after the lifeboat crashed.
Also buffed speed of the throw, because it was painfully slow.
Explain why it's good for the game
Bug is bad.
Testing Photographs and Procedure
Changelog
🆑 ihatethisengine
fix: shuttles now throw mobs asynchronously and faster
/:cl: