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Stops shotgun juggling for real this time #4402

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morrowwolf
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@morrowwolf morrowwolf commented Sep 12, 2023

About the pull request

Alright, so this should close up most of the ways around the delays when running around with multiple shotguns. At this point, we just don't want people using multiple shotguns.

Double barrel shotguns are likely coming back after this is merged with a slight nerf.

Explain why it's good for the game

The CC/damage potential of multiple shotguns spitfiring rounds is too much. We've already been down this argument before though. This PR just closes up the gaps.

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑 Morrow
fix: Fixed a few ways around fire group delays
/:cl:

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surprisingly nice code for the cheese its preventing

@harryob harryob added this pull request to the merge queue Sep 14, 2023
Merged via the queue into cmss13-devs:master with commit fb9ebc1 Sep 14, 2023
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cm13-github added a commit that referenced this pull request Sep 14, 2023
@morrowwolf morrowwolf deleted the kills-shotgun-juggling-for-real-this-time branch September 14, 2023 14:59
Wyderar pushed a commit to RU-CMSS13/RU-CMSS13 that referenced this pull request Sep 25, 2023
Alright, so this should close up most of the ways around the delays when
running around with multiple shotguns. At this point, we just don't want
people using multiple shotguns.

Double barrel shotguns are likely coming back after this is merged with
a slight nerf.

The CC/damage potential of multiple shotguns spitfiring rounds is too
much. We've already been down this argument before though. This PR just
closes up the gaps.

<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>

:cl: Morrow
fix: Fixed a few ways around fire group delays
/:cl:
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2 participants