Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About the pull request
This was inspired by the roles on the Syndicate base in Lavaland on TG in which a trio of syndicate agents just sort of did their own thing and spied on the station (They could also infiltrate the station’s comms on TG, but that won’t be done here).
In summary, a small (3-4 people) group of people from one of the antag factions (CLF or UPP maybe?) are in a base separated from the rest of the map (or they could be added to the new ERT stations that are being worked on in a recent PR) and have access to security cameras on the ship and ground along with the helmet cams of the marines and can listen in on every comms channel.
However, they have no way of interacting with the crew of the Almayer, the marines or anyone else in the round in any way, they cannot affect or communicate with the crew in any way; they are for all accounts and purposes; insulated from everything that happens and are in turn unable to affect the flow of the round in any way, no matter how minute.
There should also be some stuff like drink/booze dispensers, basic medical supplies, hydroponics trays and cooking appliances, bathrooms, etc; to make the place feel like it’s an outpost for a small crew to stay in.
So what would be the point of this? RP; the players would be able to comment with each other on the goings on during the round, discuss the strategies employed by the marines, the triumphs and shortcomings, the shenanigans that occur during the round, all of which can be discussed in an IC manner.
Maybe one of them would serve drinks so they can each share a pint as they watch an SO OB a FOB and laugh at it? Maybe they could share some meatbread as they watch the SADAR launch a WP rocket at a group of marines during a push? Or maybe they could pass around some cigarettes as they watch the researchers get arrested after they made greenos without authorization for the umpteenth time? In short: it’s just vibes and the usual commentary you’d see in dchat but in a purely IC manner with RP being the focus.
Explain why it's good for the game
It adds a role that allows people to chill and vibe with no real stakes, risks, nor responsibilities while also being able to observe and comment on stuff people on on the ground and in the ship in an IC manner, it's an Observer+ in some respects and a station RP in others.
The full write-up is available here: https://forum.cm-ss13.com/t/rp-focused-role-idea-hostile-listening-post/3947
Maps and code are a WiP
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
add: Added something
spellcheck: fixed a few typos
ui: changed something relating to user interfaces
mapadd: added a new map or section to a map
maptweak: tweaked a map
config: changed some config setting
server: something server ops should know
/:cl: