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Partially Reverts #4167 #4433

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@567Turtle 567Turtle commented Sep 18, 2023

About the pull request

This partially reverts the changes made in PR #4167

Explain why it's good for the game

This change to me was rather silly, as to put it. I agree with some of the maintainers views that the game should feel unbalanced, but this is a very artificial way to do that. EZ injectors before this PR were already kinda mid, they barely healed you and you had to walk a half mile to go and refill them. This is just a nail in the coffin, so to speak.

Another thing to consider is the fact that for a xenomorph to heal from 1 HP to full, they have to sit on weeds for 10 seconds. For a marine to heal from 1 HP to full, they need a whole surgeon or a medic to use limited resources on them to get them back up on their feet.

As a sort of "compromise", a middle ground so to speak, this PR makes it so that you can get the EZ pens from the injector pouch, as well as the Wey-Med machines. This does not revert the part where you could refill them from the Nano-Med. This means you still need to make an active effort to move Wey-Med machines around the map so that pens could be refilled, instead of just having a free loader on the alamo, as well as placed around the station.

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balance: PR #4167 partially reverted
/:cl:

@morrowwolf
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No thank you.

@morrowwolf morrowwolf closed this Sep 18, 2023
@567Turtle
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No thank you.

You didn't even read it my man... That's crazy...

@github-actions github-actions bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Sep 18, 2023
@cmss13-devs cmss13-devs deleted a comment from kiVts Sep 18, 2023
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2 participants