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Splits spec ammo & utility points #4454

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merged 5 commits into from
Sep 23, 2023

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Zonespace27
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@Zonespace27 Zonespace27 commented Sep 20, 2023

About the pull request

Splits spec ammo and utility into two different point categories. Specs get 45 regular points for utility, and 120 snowflake points for specialist ammunition. Each piece of ammo costs 40 snowflake points (except the 40mm smokes, which cost 20).

Only balance difference point-wise is the smokes are 20 points instead of the mathematically correct amount (26.66) so as to not leave any unusable points in the vendor (also smokes are pretty weak so I don't think it's an issue)

Explain why it's good for the game

My reasoning for this is that the spec’s utility purchases feel like noob traps or just plain bad decisions, considering req has most of the utility items for free versus the very-expensive spec ammo.

Testing Photographs and Procedure

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Changelog

🆑
balance: Specialists now have separate pools of points for ammo and utility.
/:cl:

@github-actions github-actions bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Sep 20, 2023
@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Sep 21, 2023
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Conflicts have been resolved. A maintainer will review the pull request shortly.

@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Sep 21, 2023
@morrowwolf morrowwolf added this pull request to the merge queue Sep 23, 2023
Merged via the queue into cmss13-devs:master with commit 9dcd060 Sep 23, 2023
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cm13-github added a commit that referenced this pull request Sep 23, 2023
@Zonespace27 Zonespace27 deleted the spec-vendor branch January 13, 2024 18:50
github-merge-queue bot pushed a commit that referenced this pull request Jan 15, 2024
# About the pull request
SG kit now has 3 drums inside, and removes the drums purchasable from
the vendor.

# Explain why it's good for the game
Similar rationale to #4454

It's a bad choice to take anything but SG drums. By removing the
mandatory purchases, smartgunners can now spend their points on utility
instead.

# Changelog
:cl:
balance: 3 smartgun drums now spawn in the SG's equipment crate.
Smartgun drums cannot be purchased from the SG vendor.
/:cl:
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3 participants