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Adds Synthetic Biohazard Suits To Vendor #4467

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Sep 24, 2023
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2 changes: 2 additions & 0 deletions code/game/machinery/vending/vendor_types/crew/synthetic.dm
Original file line number Diff line number Diff line change
Expand Up @@ -230,6 +230,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list(
list("MP Cap", 12, /obj/item/clothing/head/beret/marine/mp/mpcap, null, VENDOR_ITEM_REGULAR),
list("RO Cap", 12, /obj/item/clothing/head/cmcap/req, null, VENDOR_ITEM_REGULAR),
list("Officer Cap", 12, /obj/item/clothing/head/cmcap/ro, null, VENDOR_ITEM_REGULAR),
list("Bio Hood", 12, /obj/item/clothing/head/bio_hood/synth, null, VENDOR_ITEM_REGULAR),
list("Marine Helmet", 12, /obj/item/clothing/head/helmet/marine, null, VENDOR_ITEM_REGULAR),
list("Grey Marine Helmet", 12, /obj/item/clothing/head/helmet/marine/grey, null, VENDOR_ITEM_REGULAR),
list("Technician Helmet", 12, /obj/item/clothing/head/helmet/marine/tech, null, VENDOR_ITEM_REGULAR),
Expand Down Expand Up @@ -257,6 +258,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list(
list("Labcoat", 12, /obj/item/clothing/suit/storage/labcoat, null, VENDOR_ITEM_REGULAR),
list("Labcoat, Researcher", 12, /obj/item/clothing/suit/storage/labcoat/researcher, null, VENDOR_ITEM_REGULAR),
list("Quartermaster Jacket", 12, /obj/item/clothing/suit/storage/RO, null, VENDOR_ITEM_REGULAR),
list("Bio Suit", 12, /obj/item/clothing/suit/storage/synthbio, null, VENDOR_ITEM_REGULAR),
list("USCM Poncho", 12, /obj/item/clothing/accessory/poncho, null, VENDOR_ITEM_REGULAR),

list("BACKPACK", 0, null, null, null),
Expand Down
26 changes: 26 additions & 0 deletions code/modules/clothing/suits/bio.dm
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,12 @@
flags_armor_protection = BODY_FLAG_HEAD|BODY_FLAG_FACE|BODY_FLAG_EYES
siemens_coefficient = 0.9

/obj/item/clothing/head/bio_hood/synth
desc = "A hood that protects the head and face from biological contaminants, synthetic complient. Offers no real protection."
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armor_bio = CLOTHING_ARMOR_NONE
armor_rad = CLOTHING_ARMOR_NONE
armor_internaldamage = CLOTHING_ARMOR_NONE

/obj/item/clothing/suit/bio_suit
name = "bio suit"
desc = "A suit that protects against biological contamination."
Expand All @@ -38,6 +44,26 @@
flags_inv_hide = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
siemens_coefficient = 0.9

/obj/item/clothing/suit/storage/synthbio
name = "bio suit"
desc = "Synthetic complient bio-hazard suit. Intended to allow a synthetic to offer the illusion of infection control to humans. Has had most of the interal protective lining removed, allowing it to hold equipment and be lighter to move in."
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icon_state = "bio"
item_state = "bio_suit"
allowed = list(
/obj/item/weapon/baton,
/obj/item/handcuffs,
/obj/item/device/binoculars,
/obj/item/attachable/bayonet,

/obj/item/device/flashlight,
/obj/item/device/healthanalyzer,
/obj/item/device/radio,
/obj/item/tool/crowbar,
/obj/item/tool/crew_monitor,
/obj/item/tool/pen,
/obj/item/storage/large_holster/machete,
/obj/item/device/motiondetector,
)

//Standard biosuit, orange stripe
/obj/item/clothing/head/bio_hood/general
Expand Down
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