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Hedge rav tweaks #4587

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@morrowwolf morrowwolf commented Oct 4, 2023

About the pull request

This PR:

Re-adds slowdown for hedge rav to about half what it used to be

Lowers the slash damage reduction by half

Makes it so small explosive stun resistance is tied to how many shards you have

If you have 150 shards (half) you gain small explosive stun resistance

If you are actively shielding you gain small explosive stun resistance

If you are locked from gaining shards (just shed) you gain small explosive stun resistance

This PR also sets up a system to allow for changing the sprite when you do have small explosive stun resistance so marines are more able to punish reckless play or low shard hedges.

Explain why it's good for the game

Previous changes went too far and so here we are with a nerf.

A role known for being stunnable as a weakness should be more apparent when they are not able to be stunned.

This should allow for a bit more counterplay.

Testing Photographs and Procedure

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Changelog

🆑 Morrow
balance: Re-added slowdown for hedge rav to about half what it used to be
balance: Lowered the slash damage reduction by half for hedge ravs
balance: Hedge ravs now only have small explosive stun resist when they have recently shed, are shielded, or have greater than half shards
/:cl:

@github-actions github-actions bot added Sprites Remove the soul from the game. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. labels Oct 4, 2023
@morrowwolf morrowwolf closed this Oct 5, 2023
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Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Sprites Remove the soul from the game.
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