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Nerf UPP Surv Guns #4597
Nerf UPP Surv Guns #4597
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I might re-orient this towards just replacing the maps normal survs with the UPP survivors, so its at 100% I might even be able to add a UPP Commander spawn for CO WL players That's for a future PR, time being I'll set UPP survs to 100% since having it sit at 80% sits wrong with me |
PR is not atomic, gun changes should be a separate PR from UPP insert chance. |
Update now only removes AP ammo and PKP |
@@ -836,8 +832,7 @@ | |||
/area/desert_dam/exterior/valley/valley_civilian) | |||
"Ny" = ( | |||
/obj/structure/closet/crate/ammo, | |||
/obj/item/ammo_magazine/pkp, | |||
/obj/item/weapon/gun/pkp, | |||
/obj/item/weapon/gun/rifle/type71/flamer, |
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dont forget the ammo for the type 71 you are giving.
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I think it being loaded with AP is fine since I reduced overall AP mags to compensate.
No interest in nerfing UPP survs. |
About the pull request
Removes 4 of the 6 AP magazines from the second crashed dropship. Also removes the Specialist PKP Machinegun and replaces it with a standard rifle + under barrel flamer.
Explain why it's good for the game
The nerf is to slightly reduce the power boost the UPP survs get if they raid the second ship. There are still strong benefits as they get access to guaranteed UPP rifles, more ammo and a few grenades, but now they don't get a very powerful spec Machinegun and AP ammo.
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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maptweak: Removed the PKP Machinegun and most of the AP ammo from the second crashed UPP ship on Trijent Dam.
/:cl: