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SO CIC vendor quality of life tweaks #4707
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- Adds SO Armory vendor with more combat focused gear in CIC Armory - Majorly cuts back SO spawn vendor gear, moving most of it to CIC Armory
You left a lot of commented out code |
Yeah I'm aware, just so we can keep track of the old SO gear setup in case we wanted to restore it in the future |
that's what git is for, not code comments. if we did that for the past 8 years comments would be 90% of the code |
Fair enough I suppose, comments cleaned |
Until next time! |
# About The Pull Request Follow up PR to [#4707](#4707). Aims to expand XO vendors to bring them up to date with modern combat meta, as well as clean up my SO vendor update in the process. - Added gear specializations to the XO weapons vendor, offering the essentials set of either a Medic or Engineer - Adds a Magharn to rail attachments section in the XO weapons vendor - Expanded belt/pouch options in the XO weapons vendor - Added the 'other gear' section in the XO vendor, with various combat supplies Misc. - Fixed XO/SO vendor code so that selecting the autoinjector pouch gives you a full one, rather than empty - ~~Increased XO policing skillset from 1, to 2, so they can actually use the MP belt they are offered~~ (Already done in #6781 ) - Unified the SO armory vendor code into the regular SO vendor file, rather than having two seperate <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game The XO gear vendors have sat untouched in the code for quite some time, and have been left to fall behind the quickly changing meta of CM. With a more updated selection of modern gear, XOs will no longer be significantly out-geared by their Staff Officers when it comes to organizing their combat kits, especially during hijack. XOs will be brought up to par with the gear diversity that SOs have enjoyed for some months now. # Testing Photographs and Procedure Select photos of the updated XO vendor menus, where changes have been made <details> ![Screenshot 2024-05-17 160207](https://github.com/cmss13-devs/cmss13/assets/31124786/bc48f7e7-a6d4-44a6-91c8-7e9090ab83a8) ![Screenshot 2024-05-17 160216](https://github.com/cmss13-devs/cmss13/assets/31124786/b48ebdd3-7f3a-42cb-9411-ae5385c9273d) ![Screenshot 2024-05-17 160228](https://github.com/cmss13-devs/cmss13/assets/31124786/f2b14ecb-ff72-4437-ad24-3692e0447d13) ![Screenshot 2024-05-17 160236](https://github.com/cmss13-devs/cmss13/assets/31124786/f07ff972-ed74-478e-9eec-e2080c128f60) </details> # Changelog :cl: refactor: SO armory vendor code refactored into the main SO gear vendor code balance: XO weapon and clothing vendors fitted with a more modernized equipment set balance: XO weapon vendor now offers Medic or Engineer essentials sets fix: Vending an autoinjector pouch as SO or XO now produces a full pouch, rather than empty balance: SO's mod88 removed from cryo spawn and moved to their vendor instead /:cl: --------- Co-authored-by: Drathek <[email protected]>
About the pull request
Brings more cohesion to the SO vendor system, as well as CIC Armory. Reworking the gear/prep aspect of SOs to better reflect what gear would be reasonable for them to have IC (no machetes right out of cryo for example).
Explain why it's good for the game
I've always found it really unusual how SO spawn vendors are a bit all over the place in terms of supplied gear. With this PR, SO gear has been split into two distinct vendors, with one being firmly behind the Armory shutters to ensure that SOs aren't allowed to continually roll around the Almayer with a full combat set minus the chest piece and rifle. This way, SOs can still get basic gear needed for CIC operation from their regular vendor, but can also access a full combat set and more once the Armory shutters go up, whether it's from XO deployment or code red.
Testing Photographs and Procedure
Screenshots & Videos
New SO spawn vend: https://cdn.discordapp.com/attachments/1100833406314618880/1163812305352528015/image.png?ex=6540efac&is=652e7aac&hm=5a4db3d47b2a0f6416e7b0181ad135913203512f7fb7b5c5600394d75e9856aa&
Armory Vendor, the typo has since been repaired (1/2): https://cdn.discordapp.com/attachments/1100833406314618880/1163812464232775690/image.png?ex=6540efd2&is=652e7ad2&hm=b6040e631260ef77f502903b1cf65a59d18f7b2a896d45d0d0e9ce0493e2887e&
Armory Vendor (2/2): https://cdn.discordapp.com/attachments/1100833406314618880/1163812566569582632/image.png?ex=6540efea&is=652e7aea&hm=186a90a37c2b6b8821de93ae476aa02733db22a9360e050900beb81d4b412a7a&
New CIC Armory setup: https://cdn.discordapp.com/attachments/1100833406314618880/1163812692696498226/image.png?ex=6540f008&is=652e7b08&hm=7434e1a665e87af3683be853a388c97039f3c790ba1c17e9482347c532fca2e9&
Changelog
🆑
add: CIC Armory SO vendor
balance: Moved most combat-themed gear from SO spawn vendors, to CIC Armory vendor
balance: Made RTO pack a point-buy item in CIC Armory vendor for SOs
/:cl: