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Expands LV Fog To Most Maps #4708

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Steelpoint
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@Steelpoint Steelpoint commented Oct 17, 2023

About the pull request

This PR adds LZ fog to most maps, akin to how it functions on Chances Claim. The fog will remain in place until 15 minutes have elapsed.

This PR also adds a slight change to Big Reds' LZ1 to slightly expand the area that can be weeded by the main LZ, mostly to give attacking xenos more resin cover to assail the meta survivor hold area.

All changes to maps, or lack of changes, are noted here.

  • 624 : No fog changes due to the general design of the landing zones makes it either impractical or unnecessary to add fog.
  • Soro: North LZ has been fogged, south LZ has no fog due to its isolation and lack of defensive ability.
  • Fiorina: Eastern LZ has a set of fog covering comms area.
  • Solaris: Northern LZ has fog covering area, plus garage.
  • Trijent / Kutjevo / New Vara: Both LZ's have fog

Explain why it's good for the game

Fog has two main factors, it helps discourage xenos from wanting to enter the LZ, and it discourages survivors from taking defence in the highly defendable, and unweedable, landing zones. This change expands this feature to cover most maps.

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑
mapadd: Most maps now have fog that covers the landing zones, dissipates after 15 minutes.
mapadd: Slightly expanded the area weeds can be placed on Solaris near LZ1.
/:cl:

@github-actions github-actions bot added the Mapping did you remember to save in tgm format? label Oct 17, 2023
@Zonespace27 Zonespace27 added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Oct 17, 2023
@LC4492
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LC4492 commented Oct 17, 2023

Why not make the fogs in desert maps be "sandstorms"? Would fit them way more

@Steelpoint
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Effected some changes based on feedback

Removed south LZ2 fog on Solaris, and expanded LZ1's fog to cover garage.
Added fog to eastern LZ on Fiorina covering the comms area.

@Mrrpip
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Mrrpip commented Oct 20, 2023

Hey. A few of the people and I were pondering in D-chat.

If the Solaris ridge garage is inaccessible, has the trucker survivor been taken into account for that map? Or is it a non-issue?

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I've moved the truck in garage out of there and into the nearby comms area, so survs can still access it if they get the chance.

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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Oct 29, 2023
@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Nov 3, 2023
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot removed the Stale beg a maintainer to review your PR label Nov 4, 2023
@Steelpoint Steelpoint closed this Nov 4, 2023
@Steelpoint Steelpoint deleted the Fog branch July 17, 2024 17:00
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5 participants