Fix Imaginary Friends Initialization #4730
Merged
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About the pull request
This PR fixes the runtime that occurs during the initialization of an imaginary friend preventing the appearance from getting set up until the user manually requests to change their appearance yet again.
The altered code probably could be removed altogether, but maybe there are scenarios where the ghost won't be null.
Explain why it's good for the game
Features should not break or throw runtimes.
Testing Photographs and Procedure
Screenshots & Videos
Changelog
🆑 Drathek
fix: Fixed imaginary friends not initializing correctly and throwing a runtime
/:cl: