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About the pull request ----
Weapons:
VP78:
Increases Firerate of VP78 by 2
Decreases penetration by 1 tier
Increases Shrapnel chance by 4 tiers (squash head lol)
Deagle
Increased damage ( new damage = 70 aprox)
removed variable damage ( most weapons dont use it anymore)
CO deagle
-decreased accuracy penalty
-Renamed Caliber to .50s ( super!!)
-damage increased to 98
-Penetration removed on High impact rounds
-Stun removed on AP rounds
Code:
-removed empty lines
-Merged .50 ammunition with Heavy bullets.
-Removed CO bullet parent will now be /super , not /superhighimpact
-deleted repeated arguments
Explain why it's good for the game
Deagle and heavy pistols in general currently feel in a bad shape . they are slow . have little to no ammo and outgunned by smaller calibers . this PR aims to make your portable bazooka a viable solution winout being overpowered.
regarding CO weapon:
Its been tested ingame and it deals about the same DMG than the mateba . In the future i plan to remove the stun from the mateba AP but that may be a task for later.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
balance: Increased VP78 Firerate by 2 tiers , reduced AP by 1 tier
balance: Increased Deagle damage to 70.
balance: increased CO deagle damage to 98. adjusted Accuracy and penetration on alternative ammo
removal: removed stun from AP high impact rounds.
/:cl: