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About the pull request
Sentinel
Sentinel slowing spit now has a "combo" mechanic. that works like this:
1)Slow (4 seconds)
2)Super slow (2 seconds) - IF slowed
3)Daze ( 2 seconds)+ funny jitter effect - If super slowed
4)Stun (1.75 seconds) - if both Dazed and Superslowed or already knocked down ( stun doesnt stack) // PD : no its not infinite stun.
old behaviour
Super slow (2.5 seconds)
-No armor spit now only applies a 1.75 second stun instead of 3 seconds and doesnt stack.
-If you are hit with a no armor you will now be only stuned , not stunned and superslowed like before.
-Improved Var names and reduced code lines from slowing spit.
Queen
-Queen Acid spit will now use Praetorian Spit instead of Spitter Special spit. ( same damage but more range) to encourage queens to use this spit instead of the stun spit.
-Queen slash damage will now only vary by 1 tier instead of 2 ( thats how most xenos work currently)
-Queen Acid is now level 3
Explain why it's good for the game
Adds more gaming to sentinels so they can be more usefull as a utility-ranged Caste .
Queen gets encouraged to use the acid spit option and more consistent damage output like all other xenos.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
add: Sentinel Slowing spit has a chain of effects (slow>superslow>daze>stun)
balance: Queen Slash damage variable is now only 1 tier instead of 2 ( 35-45 > 40-45)
balance: Queen Acid spits will no use the Praetorian version ( same damage more range)
balance: Queen now has acid tier 3
/:cl: