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/tg/ Status Effects Prelude A - Updated Trait Backend #4869
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Zonespace27
merged 3 commits into
cmss13-devs:master
from
fira:tg-effects-prelude-traits
Nov 8, 2023
Merged
/tg/ Status Effects Prelude A - Updated Trait Backend #4869
Zonespace27
merged 3 commits into
cmss13-devs:master
from
fira:tg-effects-prelude-traits
Nov 8, 2023
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Zonespace27
requested changes
Nov 7, 2023
@@ -29,20 +29,6 @@ | |||
if(!C.handcuffed) | |||
place_handcuffs(C, user) | |||
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|||
/obj/item/handcuffs/obj/structure/MouseDrop(mob/living/carbon/human/H) |
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cursed
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It is, that's why i'm getting rid of it on the spot
Zonespace27
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Nov 8, 2023
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Nov 13, 2023
# About the pull request AKA "Why are my leadership action buttons missing?" I was a bit too confident in #4869 copying over /tg/ backend and didn't question that Segrain's awesome CM-brewed traitbound elements bits were missing from their code. Oops. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Restores functionality for eg. silenced guns and leadership action buttons # Testing Photographs and Procedure Tested the actions are back # Changelog :cl: fix: Fixed an issue in traits backend update causing among others leadership action buttons to be missing. /:cl:
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About the pull request
Content from #4828 broken down in an individual PR
This does only a few things:
Testing Photographs and Procedure
Tested trait backend as part of main PR