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/tg/ Status Effects Prelude B - Fixed VV Transform Stacking #4870

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Nov 8, 2023
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41 changes: 29 additions & 12 deletions code/game/atoms.dm
Original file line number Diff line number Diff line change
Expand Up @@ -33,8 +33,11 @@

var/list/filter_data //For handling persistent filters

// Base transform matrix
var/matrix/base_transform = null
/// Base transform matrix, edited by admin tooling and such
var/matrix/base_transform
/// Last transform used before being compound with base_transform
/// This allows us to re-create transform if only base_transform changes
var/matrix/raw_transform

///Chemistry.
var/datum/reagents/reagents = null
Expand Down Expand Up @@ -142,14 +145,26 @@ directive is properly returned.
return loc.return_gas()

// Updates the atom's transform
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/atom/proc/apply_transform(matrix/M)
if(!base_transform)
transform = M
return
/atom/proc/apply_transform(matrix/new_transform, time = 0, easing = (EASE_IN|EASE_OUT))
var/matrix/base_copy
if(base_transform)
base_copy = matrix(base_transform)
else
base_copy = matrix()
raw_transform = matrix(new_transform) // Keep a copy to replay if needed

var/matrix/base_copy = matrix(base_transform)
// Compose the base and applied transform in that order
transform = base_copy.Multiply(M)
var/matrix/complete = base_copy.Multiply(raw_transform)

if(!time)
transform = complete
return
animate(src, transform = complete, time = time, easing = easing)

/// Upates the base_transform which will be compounded with other transforms
/atom/proc/update_base_transform(matrix/new_transform, time = 0)
base_transform = matrix(new_transform)
apply_transform(raw_transform, time)

/atom/proc/on_reagent_change()
return
Expand Down Expand Up @@ -702,7 +717,6 @@ Parameters are passed from New.
var/result = tgui_input_list(usr, "Choose the transformation to apply","Transform Mod", list("Scale","Translate","Rotate"))
if(!result)
return
var/matrix/M = transform
if(!result)
return
switch(result)
Expand All @@ -711,18 +725,21 @@ Parameters are passed from New.
var/y = tgui_input_real_number(usr, "Choose y mod","Transform Mod")
if(isnull(x) || isnull(y))
return
transform = M.Scale(x,y)
var/matrix/base_matrix = matrix(base_transform)
update_base_transform(base_matrix.Scale(x,y))
if("Translate")
var/x = tgui_input_real_number(usr, "Choose x mod (negative = left, positive = right)","Transform Mod")
var/y = tgui_input_real_number(usr, "Choose y mod (negative = down, positive = up)","Transform Mod")
if(isnull(x) || isnull(y))
return
transform = M.Translate(x,y)
var/matrix/base_matrix = matrix(base_transform)
update_base_transform(base_matrix.Translate(x,y))
if("Rotate")
var/angle = tgui_input_real_number(usr, "Choose angle to rotate","Transform Mod")
if(isnull(angle))
return
transform = M.Turn(angle)
var/matrix/base_matrix = matrix(base_transform)
update_base_transform(base_matrix.Turn(angle))

SEND_SIGNAL(src, COMSIG_ATOM_VV_MODIFY_TRANSFORM)

Expand Down
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