Bigred Changes Part 2: Engineering And Reactor small touches #4929
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About the pull request
This PR does alot of floor detailing in the areas of engineering, filt and their nightmare incerts
This PR also re-adds the reactor to the main file of bigred
Explain why it's good for the game
Basically, every building in bigred uses the same floor tiles so I wanted engineering and filt to have their own look
The reactor was removed from bigreds main file due to Xenos choosing to nest in there causing the nested marines to die from radiation poisoning that problem has since been removed and because the area that replaced the reactor is a bland cave with no detailing whatever I believe that readding and updating the reactor is the right choice to make engineering a bit more visually interesting
this PR also removes the scattered engineering reactors from bigred since they were added when the reactor was removed now all of bigreds repairable engines are once again inside the reactor proper
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
🆑 SpartanBobby, GDS Pathe
maptweak: Updates bigred floortiles
maptweak: Re-adds reactor to bigred
/:cl: