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Bigred Changes Part 2: Engineering And Reactor small touches #4929

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merged 1 commit into from
Nov 16, 2023

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spartanbobby
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@spartanbobby spartanbobby commented Nov 14, 2023

About the pull request

This PR does alot of floor detailing in the areas of engineering, filt and their nightmare incerts

This PR also re-adds the reactor to the main file of bigred

Explain why it's good for the game

Basically, every building in bigred uses the same floor tiles so I wanted engineering and filt to have their own look

The reactor was removed from bigreds main file due to Xenos choosing to nest in there causing the nested marines to die from radiation poisoning that problem has since been removed and because the area that replaced the reactor is a bland cave with no detailing whatever I believe that readding and updating the reactor is the right choice to make engineering a bit more visually interesting

this PR also removes the scattered engineering reactors from bigred since they were added when the reactor was removed now all of bigreds repairable engines are once again inside the reactor proper

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🆑 SpartanBobby, GDS Pathe
maptweak: Updates bigred floortiles
maptweak: Re-adds reactor to bigred
/:cl:

@github-actions github-actions bot added the Mapping did you remember to save in tgm format? label Nov 14, 2023
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Mapping lgtm. Bobby spoke to me about this back when i was headdev and i approved the idea then, i think its a good change which brings back some of old big red and swaps out a part of caves that often times were dead.

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Looks good to me map wise

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Looks good to me map wise

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Looks good to me map wise

@Nanu308 Nanu308 added the Mapping Approved adds 500 new dict keys label Nov 14, 2023
@Nanu308 Nanu308 added this pull request to the merge queue Nov 16, 2023
Merged via the queue into cmss13-devs:master with commit 1d900a0 Nov 16, 2023
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cm13-github added a commit that referenced this pull request Nov 16, 2023
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2 participants