-
Notifications
You must be signed in to change notification settings - Fork 557
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
New brig remap revive #4931
New brig remap revive #4931
Conversation
idk if its my copy or what but its not properly zoned, it also feels a bit too cramped to navigate compared to the current brig, maybe you should have more doors between sections, like through the APC room or something |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Read Comments and Fix
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
8e3f5da
to
e824eb6
Compare
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
e824eb6
to
facf5a7
Compare
About the pull request
Fully remaps the brig to feel more interconnected and better use up unused space.
Cryo Room: One room to fit all
APC Room: Central to Brig // Some APCs in different locations for ease of use
CMP Office: Moved
Warden Office: Moved next to CMP's office - new bedroom - oversees courtyard and can check if maint breach happens
Execution: Isolated viewing room, next to perma.
Evidence: Expanded evidence room, with printer, file storage and other detectivey needs.
Armory: Larger in size, added sectech
Equipment room: Larger - more chargers - food machines
Medical room: tiny expansion
Cells: Two new cells
Break room: Take a break - have a donut
Explain why it's good for the game
Makes it easier to navigate brig (in theory) adds more cells for use, and better uses up empty space in the brig. Interconnects the brig to feel more wholesome.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 LTNTS
maptweak: remapped brig to be more concise, more interconnected, and easier to navigate. And added more cells for when needed.
qol: adds RiotTech (SecTech but for Riot Control with Rubber Bullets - obvs Code Blue+ only)
qol: CMP's locker requires Armory access to open now
qol: suspects are now colored nardo gray in security list
/:cl: